Repo!: The Genetic... Video Game?
Posted: Mon Feb 22, 2010 7:21 pm
Alright this is technically copied from another forum, I actually posted this on my MPE Dev thread but imma delete it on there and put a link to this page...
I bolded the things that are actually... IMPORTANT because NO ONE wants to read all that.
Repo!: The Genetic Opera website: http://www.Repoopera.com/
Terrance Zdunich's official website: http://www.terrancezdunich.com/
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I bolded the things that are actually... IMPORTANT because NO ONE wants to read all that.
Repo!: The Genetic Opera website: http://www.Repoopera.com/
Terrance Zdunich's official website: http://www.terrancezdunich.com/
~~~~~~~~~~MadPumpkin wrote:As you all might know there is no Repo video game. In fact, my friend and I nearly died when we realized this. Us being hard core gamers, we were in extensive pain at this thought. So bad one day that we decided we should make one. A Repo FAN game. We were thinking about starting with a simple Repo man arcade game where you will run throughout the dark streets seeking your victims you have been hired to kill, whether your job is to de-spine them or just to (a timeless classic) "rip the still beating heart from their chest", you will be given the tools to do so. However in order to add skill to this game we are needing some way to make this game actually take effort... Let's face it, Anthony Stewart Head is just way to bad ass for his own good. We need enemies, of some sort, however kills will also be timed so that it will increase the difficulty still.
We want YOUR feedback on this subject! We ask that after your feedback you answer these questions, if you do not want to, then don't plain and simple.
Our questions that we wish for you to answer following your replies are as follows:
1. What do you think about this idea? (Constructive feedback is not required just preferred.)
2. What should we do to add difficulty to this game? (e.g. add enemies that Nathan also has to kill. e.g. make obstacles harder to maneuver. If so what enemies and what type of obstacles e.g. rebels, building hopping, etc.)
3. What do you think this game should have in order for it to be something that you, as a player would enjoy doing?
1st person advantages:
1. Organ and limb targeting: You will see a visual point code (a screen view like terminator or iron man) that shows you the different organs and limbs that you can directly target and strike to remove from your targets body.
2. More accurate camera: You will be able to turn your character to face points for a 50% precision increase. (Changing view in a first person game, generally done with mouse, and usually for a gun or weapon).
3. Other options: Your character will be able to preform certain tasks that you cannot in 3rd person view, such as:
* Search: You can loot objects such as corpses, chests, etc.
* Examine: You will be able to closely view objects and receive data about the object to help you through the game.
* Different attacks: You will have options for using your weapons differently than in 3rd person.
3rd person advantages:
1. Item uses increased: You will be able to use more items that you have (e.g. fiber wire grapple, short blade (as apposed to knife), bladed/brass knuckles, any other item that I feel like adding to make the game more interesting)
2. Wider camera view: You will better be able to eye ball certain areas of the game, say for things like roof hopping, grappling objects, using larger weapons and items, etc.
3. Other options: Your character will be able to preform certain tasks that you cannot in 1st person view, such as:
* Vital strikes: You can use different attacks and hits than you use 1st person that may cause a one hit kill, or a vital wound
* You can target more enemies at a time than in 1st person
* Etc.
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