Internet articles on Heightmap Generation
Posted: Mon Mar 15, 2010 4:16 pm
Hi I've been working on a heightmap project for quite some time now, and I have some trouble with creating algorithms for generating varied terrain and smoothing the heightmap...
I don't wanna bore you with all the details of my algorithms, I'm just wondering if anyone could point me to a website where I can learn about this. I haven't gotten into really advanced math in school yet, I'm 16yo. I want to be able to generate varied terrain for game maps in 3D. Note: I'm not making any 3D games, this is for learning-purposes.
So 2 questions:
1. Can I read about smoothing a heightmap somewhere, any site you've used? My smoothing algorithm creates a too blocky result...
2. Is there a pretty easy to understand article somewhere on generating heightmaps? I need to create a method that generates a complete heightmap with varied terrain, based on a single number, so that it will generate the same heightmap If I store this number for later. I've been able to create some decent peaks with my method, but I haven't been able to "randomize" their placement without using random number generators.
If somebody could point me to websites to read about this, or relevant websites to learn relevant math/calculus/whatever, I would be grateful.
I don't wanna bore you with all the details of my algorithms, I'm just wondering if anyone could point me to a website where I can learn about this. I haven't gotten into really advanced math in school yet, I'm 16yo. I want to be able to generate varied terrain for game maps in 3D. Note: I'm not making any 3D games, this is for learning-purposes.
So 2 questions:
1. Can I read about smoothing a heightmap somewhere, any site you've used? My smoothing algorithm creates a too blocky result...
2. Is there a pretty easy to understand article somewhere on generating heightmaps? I need to create a method that generates a complete heightmap with varied terrain, based on a single number, so that it will generate the same heightmap If I store this number for later. I've been able to create some decent peaks with my method, but I haven't been able to "randomize" their placement without using random number generators.
If somebody could point me to websites to read about this, or relevant websites to learn relevant math/calculus/whatever, I would be grateful.