Project: VB.NET Direct X Game Engine (Working Title)
Posted: Fri Mar 19, 2010 2:41 am
Hello everyone.
I have introduced myself and my project before including my youtube page with my first vblog up of my project, but now that I have a new vblog up in a more structured format and i've encoruged people who watch and wish to talk about my project to come here I figured it was time for a more proper post of my project to follow my progress with my vblogs. For thoese who dont know, my game design/programming project is in VB.NET (2008) and is based off the project that I worked on and learned from a VB.NET Game Programing Book. I am using this project and continuing work on it as a basis a starting point into game development and programming to take into newer programming languages as I use them and to hopefully apply to a professional level one day. This project whenever concluded and released will be open source, anyone wishing to contribute to the project in any way (ideas, code, resources (ie sprites, music, graphics, etc.)) will be givin full credit in the projects credits.
My first vblog on this project was a pure commentary and it spanned 12 parts, not the optimal way of doing things but it was primarly for the programmers out there and well i figured I should show off how I am still a learning programmer. The vblogs from now on have the same commentary as before but also have more cut up/pure coding parts this speeds things up, i do provide some addtional insight in these parts sometimes and in others where I have nothing to add at the moment I simply have music playing. My hope is these vblogs in this format will still be as informative as the pure commentary without the bore of watching me code and esppicaly debug every single thing. It also makes the vblogs shorter (this one is roughly 4 parts) so please let me know what you think of the format, the quality and video didnt come out exactly as I hoped so i'm going to look into recording it in a better encoder but for now for at least a few vblogs this will have to do. I want to say first a big thank you one more time to Falco and the ES team first for helping to inspire me to work on game design/programming now rather then latter and of course for a wonderfull fourm for all of us to share are projects as well as there warm welcome, i'd also like to thank moonsader for her further insperation and encourgment through her series of game design/progrmaming tutorials (pickin sticks), i'd also like to thank thoese who have sent me comments and messages and even subbed from my first introduction, jamesdk, GroundUpEngine(herbonsawyers), and BladesBrotherEngine(warlord90210), thanks guys! And to everyone else who has or has just subbed and is following along, thanks for your support and encorugment.
So enough with all that stuff, lets get down to it! I have made a lot of progress with the engine, lot of changes and enchancments many witch you can find in the my first vblog I got over the majority of what it started as from the book to where I got it to in just the first two parts, so if its your first time looking at these I encoruge you to at least take a look at thoese. Where i'm at now is quite simple, i'm adding real GUI or UI elements to the engine and game. I have made my way from the main menu GUIs to now the in-game guis and its time to start working on the fun stuff, the acutally overlays or GUI's over GUI's. Thats where my second vblog here begins and goes over. First a word of note, most vblog footage being posted will not be latest, this is true of this post, in fact i hav quite a few more days waiting so if you like to know the absloute latest and just cant wait for these vblogs, ask it here and i'll respond to it and let you know best i can as soon as I can.
Here is the striaght embed/youtube link to my 2nd vblog, enjoy it, let me know what you think everyone and i look forward to posting here and keeping you update on my project as i read all of yours. Thanks.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mJCkj-dtqVc&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mJCkj-dtqVc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
http://www.youtube.com/watch?v=mJCkj-dtqVc
I have introduced myself and my project before including my youtube page with my first vblog up of my project, but now that I have a new vblog up in a more structured format and i've encoruged people who watch and wish to talk about my project to come here I figured it was time for a more proper post of my project to follow my progress with my vblogs. For thoese who dont know, my game design/programming project is in VB.NET (2008) and is based off the project that I worked on and learned from a VB.NET Game Programing Book. I am using this project and continuing work on it as a basis a starting point into game development and programming to take into newer programming languages as I use them and to hopefully apply to a professional level one day. This project whenever concluded and released will be open source, anyone wishing to contribute to the project in any way (ideas, code, resources (ie sprites, music, graphics, etc.)) will be givin full credit in the projects credits.
My first vblog on this project was a pure commentary and it spanned 12 parts, not the optimal way of doing things but it was primarly for the programmers out there and well i figured I should show off how I am still a learning programmer. The vblogs from now on have the same commentary as before but also have more cut up/pure coding parts this speeds things up, i do provide some addtional insight in these parts sometimes and in others where I have nothing to add at the moment I simply have music playing. My hope is these vblogs in this format will still be as informative as the pure commentary without the bore of watching me code and esppicaly debug every single thing. It also makes the vblogs shorter (this one is roughly 4 parts) so please let me know what you think of the format, the quality and video didnt come out exactly as I hoped so i'm going to look into recording it in a better encoder but for now for at least a few vblogs this will have to do. I want to say first a big thank you one more time to Falco and the ES team first for helping to inspire me to work on game design/programming now rather then latter and of course for a wonderfull fourm for all of us to share are projects as well as there warm welcome, i'd also like to thank moonsader for her further insperation and encourgment through her series of game design/progrmaming tutorials (pickin sticks), i'd also like to thank thoese who have sent me comments and messages and even subbed from my first introduction, jamesdk, GroundUpEngine(herbonsawyers), and BladesBrotherEngine(warlord90210), thanks guys! And to everyone else who has or has just subbed and is following along, thanks for your support and encorugment.
So enough with all that stuff, lets get down to it! I have made a lot of progress with the engine, lot of changes and enchancments many witch you can find in the my first vblog I got over the majority of what it started as from the book to where I got it to in just the first two parts, so if its your first time looking at these I encoruge you to at least take a look at thoese. Where i'm at now is quite simple, i'm adding real GUI or UI elements to the engine and game. I have made my way from the main menu GUIs to now the in-game guis and its time to start working on the fun stuff, the acutally overlays or GUI's over GUI's. Thats where my second vblog here begins and goes over. First a word of note, most vblog footage being posted will not be latest, this is true of this post, in fact i hav quite a few more days waiting so if you like to know the absloute latest and just cant wait for these vblogs, ask it here and i'll respond to it and let you know best i can as soon as I can.
Here is the striaght embed/youtube link to my 2nd vblog, enjoy it, let me know what you think everyone and i look forward to posting here and keeping you update on my project as i read all of yours. Thanks.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mJCkj-dtqVc&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mJCkj-dtqVc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
http://www.youtube.com/watch?v=mJCkj-dtqVc