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PEW PEW! Homing Missiles!

Posted: Fri Mar 19, 2010 5:06 pm
by Maevik
# Update 4/25:
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#Youtube video showcasing the new homing missile system here!
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# Update 4/12:
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# Lots of progress on the game, new iteration available. details
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Current Version: PewPew: Iteration 2



About two weeks ago I started reading through Rachel's SHMUP guide and thought it would be a good candidate for my next project. It's turning out to be a lot of fun! Unfortunately the next couple weeks are going to take a serious toll on my Dev time, so I figure it's a good time to show off what i've got and hopefully get some feedback.

The game is still missing quite a bit, theres a lot of work left to do. the big ones are the level handler, sounds, gui, and animations (you'll notice that the player just spins atm, testing an animation)

theres no documentation, so here's what you need to know in order to play:
Arrow keys move
Z shoots (hold for continuous fire)
tilde toggles the console
F5 toggles full screen
P spawns an enemy
O spawns 5 enemies

right now there isnt anything useful to input into the console. anything you write will simply create a Debug Log entry. the Output gives useful info though, play around with it.

Image

also, it was compiled and deployed w/ vs08 so you may need the ,NET Framework (on the dl page)

Download here
http://www.keedepictions.com/Pewpew/

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Fri Mar 19, 2010 5:45 pm
by MrDeathNote
Looks really nice man, i don't have the time to download it and play but i will later. But it looks great, well done ;)

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Fri Mar 19, 2010 9:54 pm
by krilik
I get this error when I run the installer
Unable to locate application file 'PewPewInstaller.msi'.
and it fails to install.

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Fri Mar 19, 2010 10:03 pm
by GroundUpEngine
Looks cool! I like it, nice work :)
krilik wrote:I get this error when I run the installer
Unable to locate application file 'PewPewInstaller.msi'.
and it fails to install.
same :(

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Fri Mar 19, 2010 11:21 pm
by Maevik
damn! deployment fail. I'm at work so i cant fix it atm, but i will when i get home.

EDIT: Ok, fixt. I just made it a regular ol' zip file. In retrospect it was really dumb to use msi anyway.

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 8:28 am
by dandymcgee
Image
Luckily, it's not possible to die. :mrgreen:

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 2:29 pm
by MrDeathNote
Holy shit, thats crazy lol.

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 2:45 pm
by eatcomics
Lol, that's awesome

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 3:37 pm
by Maevik
haha, nice. Was this crawling on your system?

The game does keep track of your health, and will output a console message when you "Die", but yeah, The only thing that happens when you die is you get your health restored.

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 4:46 pm
by Moosader
Plays well so far, runs smoothly. Niceness.
Where are the sprites from?

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 7:56 pm
by Maevik
ships and enemies are from R-TYPE bullets are from Rocket Knight Adventure

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 9:17 pm
by thejahooli
This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow.

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sat Mar 20, 2010 9:41 pm
by quickshot14
Very cool stuff, havnt had a chance to dl it and check it out but from everything else and what i've seen here, its a great start! Keep it up ;)

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sun Mar 21, 2010 12:49 am
by Innerscope
Downloaded it. Runs nice and smooth like others were saying. I held "O" and I didn't see much of a performance hit with lots of enemies and bullets. I like the movement and shooting, both felt SHMUPy. Great start!
So what are your plans with the game? Are you going the "bullet hell" route? Or more traditional shmup style?

Re: PEW PEW! SHMUP Game! Need Feedback

Posted: Sun Mar 21, 2010 1:30 am
by Maevik
thejahooli wrote:This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow.
Cool! Can't wait to see it! Are you going to be showing off the source?
quickshot14 wrote:Very cool stuff, havnt had a chance to dl it and check it out but from everything else and what i've seen here, its a great start! Keep it up ;)
Thanks! Will do :D
Innerscope wrote:Downloaded it. Runs nice and smooth like others were saying. I held "O" and I didn't see much of a performance hit with lots of enemies and bullets. I like the movement and shooting, both felt SHMUPy. Great start!
So what are your plans with the game? Are you going the "bullet hell" route? Or more traditional shmup style?
I'm not really sure yet, mostly because I don't have a very good idea of what I'm capable of. My concepts are usually a lot more ambitious than my ability so I'm going to try to take it slow this time around. Some of the things I know at this point however:
  • ♦ Multiplayer (probably two, possibly four) with support for game controllers
    ♦ Level Editor done in Visual Basic
    ♦ Traditional Score/Points system w/ "High Scores" table
That being said, the game will likely be more along the lines of Durable Player vs. Durable Enemies more than Bullet Hell. I'd like to add a robust weapons system with homing missiles and spread guns and all kinds of fun stuff. I'd also like to add upgrades like Overshields, Drones and Cloaking (for multiplayer only probably) but we'll see how ambitious I'm getting :D