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My breakout clone

Posted: Fri Apr 02, 2010 11:46 am
by Bullet Pulse

Re: My breakout clone

Posted: Fri Apr 02, 2010 11:49 am
by eatcomics
That is really awesome. The physics are great and the particles are cool too... Gets kinda laggy occasionally but that could be cause I'm listening to music and working on my game... I was testing it and forgot to close it

Re: My breakout clone

Posted: Fri Apr 02, 2010 12:45 pm
by GroundUpEngine
eatcomics wrote:That is really awesome. The physics are great and the particles are cool too...
/agreed

Nice stuff! :)

Re: My breakout clone

Posted: Fri May 21, 2010 4:06 pm
by adikid89
eatcomics wrote:That is really awesome. The physics are great and the particles are cool too
True, true.. also you gotta love those power-ups/downs. Are there any power-ups? or only that one power-down :P. Anyway there seems to be a small glitch with the physics. The ball got stuck on the left side of the screen and remained there going up and down :) . Nevertheless great job!

Re: My breakout clone

Posted: Sun May 23, 2010 12:25 pm
by Bullet Pulse
adikid89 wrote:
eatcomics wrote:That is really awesome. The physics are great and the particles are cool too
True, true.. also you gotta love those power-ups/downs. Are there any power-ups? or only that one power-down :P. Anyway there seems to be a small glitch with the physics. The ball got stuck on the left side of the screen and remained there going up and down :) . Nevertheless great job!
Thanks. I used a shoddy collision system back then because I wanted to make it quickly, so that doesn't surprise me (: .
And yea, there is a green powerup (increases player size), and a red powerup(decreases player size); the game picks them randomly.