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Your ideal free game development environment

Posted: Mon Apr 19, 2010 6:34 pm
by Mr.Clean
for those of you who use free programs, i just wanted to know what set of free programs you use to create games, such as:

Compiler/Interpreter/IDE
Library/Engine
Image Editor
Audio Editor
etc.

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 8:14 pm
by Bullet Pulse
I would look here if I were looking for free programs:
http://elysianshadows.com/phpBB3/viewto ... f=13&t=387

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 8:26 pm
by xiphirx
Compiler/IDE: MS VS 2008 Express (going to get 2010)
Library/Engine: SDL
Image Editor: Sprites: MS Paint (Vista version). Other: Photoshop CS4 Extended (going to get CS5)
Audio Editor: I cannot do audio for shit.

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 8:44 pm
by GroundUpEngine
xiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
Don't get 2010, stick with the solid 2008 version imo ;)

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 8:44 pm
by xiphirx
GroundUpEngine wrote:
xiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
Don't get 2010, stick with the solid 2008 version ;)
D:

I see what you mean, it's an initial release and all (bug filled)

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 10:50 pm
by aamesxdavid
Compiler/IDE: VS 2008 Express
Library/Engine: Ogre3D (It seems a little unnecessarily complex at first, but I really want to commit to it at some point)
Image Editor: Paint.NET
Audio Editor: Audacity

Re: Your ideal free game development environment

Posted: Mon Apr 19, 2010 11:11 pm
by MadPumpkin
Compiler/Interpreter/IDE: CodeBlocks, DevC++ (Depending on OS)
Library/Engine: I've grown accustom to Unity3D for the small time I've been using it, but I love SDL and OpenGL as well.
Model Editor: Blender 3D
Image Editor: GIMP
Audio Editor: LMMS (Linux Multi Media Studio)

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 5:13 am
by thejahooli
Compiler/IDE: Visual Studio Express 2008
Library: SDL, YAML and a bit of Lua
Image Editor: Paint.NET

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 7:52 am
by MrDeathNote
GroundUpEngine wrote:
xiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
Don't get 2010, stick with the solid 2008 version imo ;)
I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting it ;)

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 7:54 am
by pritam
xiphirx wrote:Other: Photoshop CS4 Extended (going to get CS5)
I don't think we're talking about that kind of "free".

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 9:01 am
by Milch
Compiler/IDE: CodeBlocks ( on Windows and Linux )
Library/Engine: SFML, OpenGL, AngelScript and wxWidgets
Image Editor: Most of the time Paint ( XP ) and GIMP

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 11:14 am
by Falco Girgis
You really should specify the platform in a post like this. Since you didn't, I'm assuming Windows?

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 11:32 am
by avansc
IDE : xcode (there just is no better free IDE)
Engine : Ogre3D
Image : Pixen
Sound : Fmod

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 1:08 pm
by LeonBlade
IDE: Xcode MOTHA FUCKA!
Engine: Making my own (C++ and SFML)
Image: Pixen THE BEST PIXEL EDITOR EVER
Sound: Haven't dove into audio yet :oops:

Re: Your ideal free game development environment

Posted: Tue Apr 20, 2010 1:55 pm
by xiphirx
pritam wrote:
xiphirx wrote:Other: Photoshop CS4 Extended (going to get CS5)
I don't think we're talking about that kind of "free".

lol whoops, I disregarded the topic title D:.

I don't really use anything other than MSPaint then :P