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Using A 3D Array To Store Maps
Posted: Sun Apr 25, 2010 11:36 am
by davidthefat
Is this an efficient way to do it?
int Maps[Map ID][X][Y];
So the first bracket stores the map ID, then the X and the Y stores the tile ID
Re: Using A 3D Array To Store Maps
Posted: Sun Apr 25, 2010 1:04 pm
by K-Bal
This is so much out of context
Re: Using A 3D Array To Store Maps
Posted: Sun Apr 25, 2010 1:28 pm
by GroundUpEngine
dude... the KISS principle
Code: Select all
// Instead of Map ID's just use Map objects e.g.
class Map() {
public:
int** Data;
Map(int _width, int _height);
virtual ~Map();
Render();
}
Re: Using A 3D Array To Store Maps
Posted: Tue Apr 27, 2010 5:54 pm
by XianForce
GroundUpEngine wrote:dude... the KISS principle
Gotta love that KISS =D