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Nickle Release 1
Posted: Tue May 04, 2010 1:22 am
by dejai
Hey guys I thought I would make a new thread for the release versions of the 2d puzzle game I am working on
Re: Kickle Release 1
Posted: Tue May 04, 2010 1:42 am
by pritam
The game froze for me
Re: Kickle Release 1
Posted: Tue May 04, 2010 1:45 am
by Live-Dimension
Instant startup crash
Win7 32-bit.
Probably of no help to you but whatever. Maybe the exception code could be useful? It's an access violation error. One of your pointers fouling up eh?
Problem Event Name: APPCRASH
Application Name: Kickle.exe
Application Version: 0.0.0.0
Application Timestamp: 4bddfa44
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdadb
Exception Code: c0000005
Exception Offset: 0005d952
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 3081
Additional Information 1: 4697
Additional Information 2: 4697f7d1cc1aa6f41a4268ae8d3cc849
Additional Information 3: 1a39
Additional Information 4: 1a3900268791c844a18f7216583b1f32
Re: Kickle Release 1
Posted: Tue May 04, 2010 2:37 am
by dejai
We have had issues with building a release version that will work on non-development computers, I personally cannot test the issue since I do not have another windows computer :/ Maybe it is C++ redistributable? Thanks for the quick response
Re: Kickle Release 1
Posted: Tue May 04, 2010 5:51 am
by Live-Dimension
Anything special about your project that might be a cause?
Have you tried to run the compiled exe directly instead of running from inside your compiler?
Is the release build exactly the same as the debug build except stuff like debugging and optimization and other non-relevant stuff?
Re: Kickle Release 1
Posted: Tue May 04, 2010 8:11 am
by GroundUpEngine
I tryed this, the controls are kinda wierd but heres my result.
Windows Vista 32bit -> crashed on the menu first try. Then second try worked perfect.
Windows XP 32bit -> crashed on start-up. App Error: The application failed to initialize properly (0xc0150002).
My Mates Linux 32bit -> crashed on start-up first try, then crashed on start-up again.
Re: Kickle Release 1
Posted: Tue May 04, 2010 5:32 pm
by eatcomics
I was trying to show my teacher the game I've been working on, and I can't seem to get release to work in XP, worked fine on my brother's vista, but I can't get it to run on my sisters xp laptop or my teachers XP desktop, I'll try yours out though :D
Edit: How do I select the stage? I've clicked it, and I've pushed I think every button.... I'm sure I just missed one... but can you plz help me out here? :D
Re: Kickle Release 1
Posted: Tue May 04, 2010 5:51 pm
by GroundUpEngine
eatcomics wrote:Edit: How do I select the stage? I've clicked it, and I've pushed I think every button.... I'm sure I just missed one... but can you plz help me out here? :D
'Z' I think
Re: Kickle Release 1
Posted: Tue May 04, 2010 5:53 pm
by eatcomics
Thankee, and yeah it runs just fine on my windows 7 laptop with Visual Studio 2010
Re: Kickle Release 1
Posted: Tue May 04, 2010 7:08 pm
by Live-Dimension
eatcomics wrote:I was trying to show my teacher the game I've been working on, and I can't seem to get release to work in XP, worked fine on my brother's vista, but I can't get it to run on my sisters xp laptop or my teachers XP desktop, I'll try yours out though :D
Vista has some things that WinXP does not (A later .netframewok version, DX10, etc) Maybe one of these are needed?
Re: Kickle Release 1
Posted: Tue May 04, 2010 7:41 pm
by eatcomics
That's what I was thinking, but would you know how to go about fixing those without needed to install things on my teacher's computer? The school frowns upon that...
but yeah thanks for the reply :D
Re: Kickle Release 1
Posted: Tue May 04, 2010 10:21 pm
by Live-Dimension
First, you need to find out whats missing. You may be able to just simply include a dll in your release and it works, but check on the legality of that first.
Re: Kickle Release 1
Posted: Tue May 04, 2010 10:42 pm
by XianForce
It is the RELEASE build and not the DEBUG build right? I'm pretty sure that VC++ has it setup so that Debug builds aren't meant to run on other computers...
Re: Kickle Release 1
Posted: Wed May 05, 2010 4:39 pm
by eatcomics
XianForce wrote:It is the RELEASE build and not the DEBUG build right? I'm pretty sure that VC++ has it setup so that Debug builds aren't meant to run on other computers...
Its release, and I've got the DLLs that make it work on vista and win7, and I can't find any references for WinXP so yeah... IDK