I put a vid of my new project on youtube, but I didn't feel like posting here, but I changed my mind...
VID:
Basically its gonna be DOOM stylish game play, run around, pick up items and weapons, and kill stuff. got some more stuff to work out but I'll keep ya updated :D
Re: Why Not
Posted: Thu May 06, 2010 8:42 pm
by Ginto8
You mention transparency, and I just have to say that it'll be a bitch. Seeing as you can't use builtin alpha (because you're doing depth buffering), you'll have to come up with something else for your glass-ish effects.
Re: Why Not
Posted: Thu May 06, 2010 9:45 pm
by eatcomics
I know, its gonna be a bitch, but I'm sure I'll get it
Re: Why Not
Posted: Thu May 06, 2010 10:00 pm
by qpHalcy0n
You're not forced into drawing everything into the z-buffer all the time.
For the transparent faces, just turn z-buffering off and render the transparent faces back to front. Thats all.
Re: Why Not
Posted: Fri May 07, 2010 6:34 am
by Lord Pingas
This video was quite interesting to watch...
Just favorited, liked and subscribed!
Re: Why Not
Posted: Fri May 07, 2010 4:21 pm
by eatcomics
qpHalcy0n wrote:You're not forced into drawing everything into the z-buffer all the time.
For the transparent faces, just turn z-buffering off and render the transparent faces back to front. Thats all.
oh, Ok, thanks qp :D
Re: Why Not
Posted: Fri May 07, 2010 4:34 pm
by qpHalcy0n
I should have been more specific...
You should test against the Z-Buffer, but not write to it in the transparency pass. So Z-writes should be off.