Writing a High Quality Particle System
Posted: Wed May 26, 2010 10:02 pm
Hey guys. I want to write a particle system for use in a 3D RPG-type game capable of generating simple but cool effects for spells, auras, explosions and weather. I'm sure you guys have seen hundreds of particle systems that just throw out a bunch of particles of uniform color, acceleration and life time. I'm lost on what features give the particle system the ability to generate realistic effects that I could use for my needs.
So basically if people could just pitch in ideas and features that make a good particle system, it would be really helpful. Also, what sort of attributes should the particle data structure have? Mine currently has a lifetime, max lifetime, position, velocity, acceleration and color.
Thanks for reading.
So basically if people could just pitch in ideas and features that make a good particle system, it would be really helpful. Also, what sort of attributes should the particle data structure have? Mine currently has a lifetime, max lifetime, position, velocity, acceleration and color.
Thanks for reading.