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GLSL and ATI cards

Posted: Wed Jun 02, 2010 10:15 pm
by X Abstract X
Edit: Was having trouble getting my release build to run on ATI cards.

Solution:
Switched from unsigned ints to unsigned shorts for vbo indices
Made sure to set all my uniforms even if they weren't needed in a particular case
Took out branching statements in my shaders (Idk if this helped but it makes them more efficient anyway)

Re: GLSL and ATI cards

Posted: Thu Jun 03, 2010 11:51 am
by GroundUpEngine
hmm, nothing sticks out from the shader code. AFAIK, CG has the problems on ATI cards not GLSL