GLSL and ATI cards
Posted: Wed Jun 02, 2010 10:15 pm
Edit: Was having trouble getting my release build to run on ATI cards.
Solution:
Switched from unsigned ints to unsigned shorts for vbo indices
Made sure to set all my uniforms even if they weren't needed in a particular case
Took out branching statements in my shaders (Idk if this helped but it makes them more efficient anyway)
Solution:
Switched from unsigned ints to unsigned shorts for vbo indices
Made sure to set all my uniforms even if they weren't needed in a particular case
Took out branching statements in my shaders (Idk if this helped but it makes them more efficient anyway)