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Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Mon Jun 07, 2010 8:46 am
by Allene32
Paintown on your handheld devices Window ce, Window mobile, HTC Devices and iDevices, PSP, DS

Paintown is a 2-d engine for fighting games. If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.

Paintown is completely open-source and we would love any contributions in the form of code, art, or donations. Give Paintown a try!

Features
Low CPU and GPU requirements
Network play
Dynamic lighting
Joystick support
mod/s3m/xm/it music modules
Scripting with python
M.U.G.E.N engine

Latest news

--------------------------------------------------------------------------------
2/24/2010 - Released 3.3.1 to fix a few bugs

2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.

Right now were working on a way to put paintown on Window ce, Window mobile, basically on hand held devices, such as HTC Devices (HTC HD2, HTC HD, etc) and iDevices (iPhone, iPod touch) and psp, DS. This is possible, but at the time were working on to many stuff as it is, so that why we come here to post for some help, credit of every one who help will be listed in the game it self.

Paintown home page: http://paintown.sourceforge.net/

Paintown chat room: http://webchat.freenode.net/?randomnick ... s=paintown

in the chat room you can meet some of the people who work on paintown, and the person who made paintown.

if you have any question, please post or message me.

Paintown engine is out on psp, check out youtube video for how to get it own your psp, or just post, message me up.

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 11:09 am
by eatcomics
Cool :D

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 12:20 pm
by dandymcgee
A bit "advertisy" for a first post, but at least it's far more relevant than golf clubs. Looks like a neat project.

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 12:33 pm
by hurstshifter
dandymcgee wrote:A bit "advertisy" for a first post, but at least it's far more relevant than golf clubs. Looks like a neat project.
I honestly thought this was spam. Now that I look more closely...cool!

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 12:57 pm
by eatcomics
Lol I thought it was spam at first too, but its relevant and pretty cool... But still could be a bot... its just better at targeting audiences

Dude if you're not a bot post a reply lol

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 2:40 pm
by K-Bal
I used to play some Dragonball MUGEN games ;) Cool!

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 6:29 pm
by Falco Girgis
Very bitchin', dude. I'll check it out more when I'm not sitting in class, but what I looked at/read looked really cool.

Re: Paintown on Window ce, Window mobile, HTC Devices and iDevic

Posted: Mon Jun 07, 2010 10:18 pm
by ZachO
Allene32 wrote: Features
Low CPU and GPU requirements
Network play
Dynamic lighting
Joystick support
mod/s3m/xm/it music modules
Scripting with python
M.U.G.E.N engine
All I needed to hear!

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Tue Jun 08, 2010 7:29 pm
by Falco Girgis
I'm slightly confused. Like any random project I'm interested in, I've been looking into the technology behind this.

In your post, you have stated that it runs on the DS, PSP, iPhone, and mobile devices. The engine uses embedded Python scripting and supports many effects (from what I have seen) that aren't even possible on a fixed pipeline platform (like these mobiles).

...I've also been doing some Googling, and I can't find anything anywhere about this engine running on anything more than Linux/OSX/Windows. I can't help but be a little skeptical... Care to redirect me? My primary development interests are embedded systems. :D

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Tue Jun 08, 2010 10:00 pm
by cndr
I think you misread the post, they are looking for ways to put it on hand held devices. The only one that he actually says it runs on is psp.

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Wed Jun 09, 2010 8:54 am
by Falco Girgis
Ah, he didn't really introduce that fact until the last paragraph. I guess I missed it.

It would take quite a bit of work to get it on an iDevice, considering Apple's stance on runtime interpretation. I would have to argue that putting this on DS is not going to be technically feasible.

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Wed Jun 09, 2010 9:29 am
by XianForce
GyroVorbis wrote:Ah, he didn't really introduce that fact until the last paragraph. I guess I missed it.

It would take quite a bit of work to get it on an iDevice, considering Apple's stance on runtime interpretation. I would have to argue that putting this on DS is not going to be technically feasible.
Definitely not with the DS implementation of SDL, anyways. With libnds (perhaps even PAlib), I think it's plausible.

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Wed Jun 09, 2010 9:35 am
by Ginto8
GyroVorbis wrote:Ah, he didn't really introduce that fact until the last paragraph. I guess I missed it.

It would take quite a bit of work to get it on an iDevice, considering Apple's stance on runtime interpretation. I would have to argue that putting this on DS is not going to be technically feasible.
it would probably be feasible, but you'd have to specialize it for DS, and set up the engine to use fixed point rather than floating point. The real question would be if it would be worthwhile to put this on DS.

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Wed Jun 09, 2010 9:44 am
by XianForce
Ginto8 wrote:
GyroVorbis wrote:Ah, he didn't really introduce that fact until the last paragraph. I guess I missed it.

It would take quite a bit of work to get it on an iDevice, considering Apple's stance on runtime interpretation. I would have to argue that putting this on DS is not going to be technically feasible.
it would probably be feasible, but you'd have to specialize it for DS, and set up the engine to use fixed point rather than floating point. The real question would be if it would be worthwhile to put this on DS.
^^ Yeah. And honestly, I'd say not.

Re: Paintown on your handheld devices, psp,DS, htc, iphone

Posted: Wed Jun 09, 2010 9:45 am
by Falco Girgis
Ginto8 wrote:
GyroVorbis wrote:Ah, he didn't really introduce that fact until the last paragraph. I guess I missed it.

It would take quite a bit of work to get it on an iDevice, considering Apple's stance on runtime interpretation. I would have to argue that putting this on DS is not going to be technically feasible.
it would probably be feasible, but you'd have to specialize it for DS, and set up the engine to use fixed point rather than floating point. The real question would be if it would be worthwhile to put this on DS.
I disagree.

It uses Python scripting extensively, supports things like DYNAMIC LIGHTING, runs at a waaay higher resolution, and probably loads spritesheets that are big enough that one sheet would fill the DS's VRAM WITH a palette employed (look at the animations in the videos, the textures must be gigantic).

A DS "version" could definitely be possible, but it would definitely not be using the same engine for the most part, and would certainly not be using any of the same assets (which is a pretty big deal).