My first game: A Zombie RPG
Posted: Wed Jun 09, 2010 8:12 pm
okay so I have been throwing a few ideas around for my first game so a lot of this project is still not decided but ill give some of the details
I started the project earlier today and don't have a title so for now I'll call it zombie rpg. It will be 2D real time game with sort of a post apocalypse zombie theme, set in present time, with elements of rpg (leveling, skill trees, who knows...).
There are a lot of topics I am still thinking about, for example, I'm a big fan of zombie games/movies but one thing that always bothered me is that you can get bitten but never turn into a zombie, so I am wondering if there should be health with some sort of anti-virus items to cure the disease or 1 and done type of thing. I want to have it span throughout a city, starting in a lab room where the outbreak occurs, not really level based, just keeps moving until the end. I have not decided yet if it will be fixed room maps or scrolling, that is further down the road, I would like scrolling though.
I am using c++ and allegro trying to write mostly by myself. Weapons will be guns/melee weapons. I have been writing some story recently just throwing some ideas together and have something I think I can start with although programming wise the storyline will not show up for a while. First I want to get a feel for movement, collision, sprite coding.. the basics. I kind of have an idea on what i will work on in each step of the process so I have something to keep me on track:
1:
single fixed map level, no art
movement/directions
HUD/UI
shoot bullets
player attack
enemy attack
2
map background
item menu
item pickup
ammo usage
3
health/hud changes
experience system
lvl up/skill tree menu
4
level design (fixed or scrolling?)
make terribly pathetic pixel art
5
start allocation
ammo damage
gun accuracy
weapon use difficulty
6
story line elements
'cut-scenes'
text bubble system
character interaction
7
new enemies
enemy attacks/movements
as for the maps and sprites and art stuff, I have 0 talents in the area, so bare that in mind while watching my videos
here is what i have today, just trying to get movement down like i said. will post more when i have progress.
any thoughts or criticism is much appreciated!
http://www.youtube.com/watch?v=n-a-NFVfJY8
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I started the project earlier today and don't have a title so for now I'll call it zombie rpg. It will be 2D real time game with sort of a post apocalypse zombie theme, set in present time, with elements of rpg (leveling, skill trees, who knows...).
There are a lot of topics I am still thinking about, for example, I'm a big fan of zombie games/movies but one thing that always bothered me is that you can get bitten but never turn into a zombie, so I am wondering if there should be health with some sort of anti-virus items to cure the disease or 1 and done type of thing. I want to have it span throughout a city, starting in a lab room where the outbreak occurs, not really level based, just keeps moving until the end. I have not decided yet if it will be fixed room maps or scrolling, that is further down the road, I would like scrolling though.
I am using c++ and allegro trying to write mostly by myself. Weapons will be guns/melee weapons. I have been writing some story recently just throwing some ideas together and have something I think I can start with although programming wise the storyline will not show up for a while. First I want to get a feel for movement, collision, sprite coding.. the basics. I kind of have an idea on what i will work on in each step of the process so I have something to keep me on track:
1:
single fixed map level, no art
movement/directions
HUD/UI
shoot bullets
player attack
enemy attack
2
map background
item menu
item pickup
ammo usage
3
health/hud changes
experience system
lvl up/skill tree menu
4
level design (fixed or scrolling?)
make terribly pathetic pixel art
5
start allocation
ammo damage
gun accuracy
weapon use difficulty
6
story line elements
'cut-scenes'
text bubble system
character interaction
7
new enemies
enemy attacks/movements
as for the maps and sprites and art stuff, I have 0 talents in the area, so bare that in mind while watching my videos
here is what i have today, just trying to get movement down like i said. will post more when i have progress.
any thoughts or criticism is much appreciated!
http://www.youtube.com/watch?v=n-a-NFVfJY8
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