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My first game: A Zombie RPG

Posted: Wed Jun 09, 2010 8:12 pm
by EdBoon
okay so I have been throwing a few ideas around for my first game so a lot of this project is still not decided but ill give some of the details

I started the project earlier today and don't have a title so for now I'll call it zombie rpg. It will be 2D real time game with sort of a post apocalypse zombie theme, set in present time, with elements of rpg (leveling, skill trees, who knows...).

There are a lot of topics I am still thinking about, for example, I'm a big fan of zombie games/movies but one thing that always bothered me is that you can get bitten but never turn into a zombie, so I am wondering if there should be health with some sort of anti-virus items to cure the disease or 1 and done type of thing. I want to have it span throughout a city, starting in a lab room where the outbreak occurs, not really level based, just keeps moving until the end. I have not decided yet if it will be fixed room maps or scrolling, that is further down the road, I would like scrolling though.

I am using c++ and allegro trying to write mostly by myself. Weapons will be guns/melee weapons. I have been writing some story recently just throwing some ideas together and have something I think I can start with although programming wise the storyline will not show up for a while. First I want to get a feel for movement, collision, sprite coding.. the basics. I kind of have an idea on what i will work on in each step of the process so I have something to keep me on track:

1:
single fixed map level, no art
movement/directions
HUD/UI
shoot bullets
player attack
enemy attack
2
map background
item menu
item pickup
ammo usage
3
health/hud changes
experience system
lvl up/skill tree menu
4
level design (fixed or scrolling?)
make terribly pathetic pixel art
5
start allocation
ammo damage
gun accuracy
weapon use difficulty
6
story line elements
'cut-scenes'
text bubble system
character interaction
7
new enemies
enemy attacks/movements


as for the maps and sprites and art stuff, I have 0 talents in the area, so bare that in mind while watching my videos :)

here is what i have today, just trying to get movement down like i said. will post more when i have progress.

any thoughts or criticism is much appreciated!

http://www.youtube.com/watch?v=n-a-NFVfJY8

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Re: My first game: A Zombie RPG

Posted: Thu Jun 10, 2010 5:48 am
by K-Bal
Cool, keep it up ;) I don't see anything to critisize at this point.

Re: My first game: A Zombie RPG

Posted: Thu Jun 10, 2010 11:48 am
by XianForce
Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...

Re: My first game: A Zombie RPG

Posted: Thu Jun 10, 2010 1:09 pm
by eatcomics
Meh, we'll see where it goes, even if it doesn't get finished he will have learned a lot :D don't shoot it down just yet, its not like any thing here is unreasonably challenging

Keep it up, and keep us posted :P

Re: My first game: A Zombie RPG

Posted: Thu Jun 10, 2010 1:51 pm
by hurstshifter
XianForce wrote:Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...

This is definitely quite the ambitious project, but I'm glad you've divided it into phases. You may quickly realize come phase 2 that you've bitten off a little more than you can chew but at least you should be able to take a step back into the previous phase and rework the idea. I wish you luck and keep us updated.

Re: My first game: A Zombie RPG

Posted: Thu Jun 10, 2010 9:14 pm
by EdBoon
Day 2:
not much time today but added general map background/obstacle collision(needs a bit of cleaning up), enemy damage on contact (collision between characters tomorrow), health meter decrease, experience gain based on enemy level, and a little gameover screen ;) I cant take credit for the last picture though, just put it in for fun. One of my favorite pics from RE.
hurstshifter wrote:
XianForce wrote:Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...

This is definitely quite the ambitious project, but I'm glad you've divided it into phases. You may quickly realize come phase 2 that you've bitten off a little more than you can chew but at least you should be able to take a step back into the previous phase and rework the idea. I wish you luck and keep us updated.
And thanks for the comments, I think it may be a little ambitious as well, we'll see how long my interest holds :)
eatcomics wrote:Meh, we'll see where it goes, even if it doesn't get finished he will have learned a lot :D don't shoot it down just yet, its not like any thing here is unreasonably challenging

Keep it up, and keep us posted :P
That is my main goal, just to get more comfortable with the coding,

Thanks guys!

*video taken down

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 4:01 am
by K-Bal
This video contains content of Sony Music Entertainment :roll:

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 7:05 am
by EdBoon
K-Bal wrote:This video contains content of Sony Music Entertainment :roll:
"As a result, your video is blocked in these locations:
Germany "

Sorry :/, your not missing much though! haha. More to come (w/out Offspring).

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 11:20 am
by XianForce
Yeah, I'm hopeful to see where you'll go with this though =D. The only thing I was wary of, was when you mentioned 'RPG elements', which can become quite complex for a first project.

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 11:44 am
by Ivan Mandić
Nice work man, keep it up. (=

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 4:07 pm
by GroundUpEngine
Nice one! Looks great ;)

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 4:22 pm
by epicasian
This looks like it has potential. I will definitely follow (and subscribe :) ).

~EpicAsian

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 6:48 pm
by EdBoon
Okay so I added bmp collision down to the pixel for any images i throw at it, replacing overall bmp size collision, added ammo count and ammo pickup and ammo map placement functions. Hopefully this weekend I will have more time to work on it, tonight I have to call it short right now. There is an all you can drink charity event and I can hear the girls in downtown atlanta calling for me so i gotta go ;)

Again Thanks for the comments, you guys are great!

It's hard to see but the ammo count is bottom right corner, the box added 10
*video taken off

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 7:00 pm
by XianForce
So your using pixel perfect collisions? I'm curious as to how good that is, in terms of effective vs efficient. I know it works well, but I would imagine that as you add more and more elements to check again, it will very quickly become unrealistic as a collision system.

But then again, I've never extensively used pixel-perfect, so let me know how it works out =D!

Re: My first game: A Zombie RPG

Posted: Fri Jun 11, 2010 8:38 pm
by eatcomics
Dude this looks great! I absolutely can't wait to see more :D Keep up the awesomeness

*sub'd

BTW I FUCKING LOVE THE OFFSPRING!!!
carry on