I am working on a puzzle game with a small team you can find the code at: http://code.google.com/p/noobtoob-kickle/ we have spent a long time writing the back end in C++ and we have lua integration implemented. Currently I am working on implementing a camera class so we can make the engine more flexible for other game types. Here are some screen shots of the engine:
The project was featured on episode 193 of Noobtoob a weekly independent podcast about video games. We are having a big art recruitment drive at the moment and it has actually started to pay off we have got some really talented 2d artists. If you are interested please sign up to our mailing list over at http://groups.google.com/group/nt-engine
We are planning for a first stage release on the 17th of July for Mac, Windows and Linux. I will make a post here with details when that happens.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Thu Jul 15, 2010 9:11 am
by dejai
I have developed a very simple website over at http://ntengine.sf.net which will act as an information page and release platform for the engine and the game pack that we are using to test the engine. I encourage you to check it out, it is a hub for all the sources of activity within the project. You should also check out the google code website under the link "Develop" on the web page linked above. The stage release on the 17th of July will be avaliable from the Downloads section of that website. Enjoy. (Does anyone read this or am I riding solo?)
Here is my entry:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-hLj8ulfCzQ&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-hLj8ulfCzQ&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
This post has not received a single reply
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Sun Jul 18, 2010 7:06 am
by MrDeathNote
I really like this project, good work man. It seems as though your getting alot done and congrats for being on NoobToob. Now someone has replied lol!
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Sun Jul 18, 2010 9:34 pm
by dandymcgee
dejai wrote:
This post has not received a single reply
Take it as a compliment. I couldn't think of anything worthwhile of interrupting this continuous stream of awesome.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Mon Jul 19, 2010 12:19 am
by dejai
Comments are fuel. I am really enjoying writing games but logging the process takes a bit of time so I enjoy comments because it gives me some way of measuring that my post is actually being read. Thanks for all the feedback. I have done a lot of work on making the engine Unix compatible and we actually have a doxygen build of the engine going over at ntengine.sf.net under the "API" section. For anyone that does not know doxygen is an auto documentation tool for C++ that allows the creation of PDFs, html pages etc. It takes your comments and turns it into documentation which is great and saves a lot of time. It is not a replacement for hand written documentation but it gives a nice interface for navigating moderate to large code bases.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Mon Jul 19, 2010 4:18 am
by MrDeathNote
dandymcgee wrote:
dejai wrote:
This post has not received a single reply
Take it as a compliment. I couldn't think of anything worthwhile of interrupting this continuous stream of awesome.
^This, i coudn't think of anything either.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Mon Jul 19, 2010 12:48 pm
by dandymcgee
I've downloaded and played a few levels of the first stage release, and I must say your hard work is beginning to show itself. I hate to bring out the negatives, but since you've requested feedback I feel it's only going to help.
The intro screen should list the controls. Having to read the extra controls.txt file isn't so much a pain in the ass as is the fact that I had to figure out it even existed. (~2 minutes wasted trying to figure out why I had died and now couldn't move). Perhaps a tutorial level that brings death a little slower while I get my fingers on the keyboard?
The only problem I see right is the graphical error when you push an ice block into the water and create new land. I'm sure you're fully aware of this obvious bug, and it's probably on your to-do list.
As I've already said, the game is coming along quite nicely so far. Thanks for sharing your first release with us and I hope you'll come back with more great updates soon.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Wed Jul 21, 2010 9:55 am
by ZOMBIE!!!
From one Noobtoober to another, keep up the good work. Pass it on to the whole team.
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Wed Jul 21, 2010 6:56 pm
by eatcomics
Sorry for not replying... I've been lurking in amazement though xD this is really moving along nicely... I try to comment on the new projects, keep em going, but this one really has a lot of motivation already and I really had nothing to add so that's my reason :D
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Posted: Thu Jul 22, 2010 3:04 am
by dejai
@dandymcgee
I've downloaded and played a few levels of the first stage release, and I must say your hard work is beginning to show itself. I hate to bring out the negatives, but since you've requested feedback I feel it's only going to help.
The intro screen should list the controls. Having to read the extra controls.txt file isn't so much a pain in the ass as is the fact that I had to figure out it even existed. (~2 minutes wasted trying to figure out why I had died and now couldn't move). Perhaps a tutorial level that brings death a little slower while I get my fingers on the keyboard?
The only problem I see right is the graphical error when you push an ice block into the water and create new land. I'm sure you're fully aware of this obvious bug, and it's probably on your to-do list.
As I've already said, the game is coming along quite nicely so far. Thanks for sharing your first release with us and I hope you'll come back with more great updates soon.
I am mainly an engine developer / designer on the project I do not actually do that much work on scripting however the bug you mentioned is due to a lua script which does not function correctly basically because the way the art is currently "spliced" it makes it difficult and we have not got around to fixing it. It is not a difficult fix and will be modified in future versions to "look nice" . In terms of the GUI currently it is sort of under development. I wrote an original GUI but it is now being rewritten however the development team is still working on how that will be designed since I personally want it to work like any other object in the game but the other developer is implementing it as a separate definition. Both valid approaches and the gui that was shown was really really raw I agree. So we still have a lot of stuff to do in the engine and of course in the content pack but we are still shifting about the lua and xml standards so we generally hold off on a lot of content creation. Actually I believe all but one level was made within 48 hours of release just to give an example of the engines flexibility. Thanks for playing the game and thanks for the feedback!
@eatcomics
Sorry for not replying... I've been lurking in amazement though xD this is really moving along nicely... I try to comment on the new projects, keep em going, but this one really has a lot of motivation already and I really had nothing to add so that's my reason :D
Thanks mate
@ZOMBIE!!!
From one Noobtoober to another, keep up the good work. Pass it on to the whole team.