Quick Question
Posted: Mon Jul 19, 2010 6:56 am
Hello.
My quick question is well, if I were to make an engine (renderer, input, scripter, sound thing, animater and the like) how would I make the actual game itself?
Would I like have a Player class that inherites from an Entity class or something?
Or would I handle all the game with Lua?
How would I seperate the engine from the actual game? (Maybe two project files?)
Would I have all my classes and methods for the engine and seperate classes for the actual game? (All in one project file?)
Also, would a Map and Tile class be handled by the engine or the game?
Thanks.
EDIT: Maybe should change the name of the topic.
My quick question is well, if I were to make an engine (renderer, input, scripter, sound thing, animater and the like) how would I make the actual game itself?
Would I like have a Player class that inherites from an Entity class or something?
Or would I handle all the game with Lua?
How would I seperate the engine from the actual game? (Maybe two project files?)
Would I have all my classes and methods for the engine and seperate classes for the actual game? (All in one project file?)
Also, would a Map and Tile class be handled by the engine or the game?
Thanks.
EDIT: Maybe should change the name of the topic.