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You Can't Stay Awake [Competition Game]
Posted: Wed Jul 21, 2010 10:20 pm
by Bakkon
Re: You Can't Stay Awake [Competition Game]
Posted: Wed Jul 21, 2010 10:59 pm
by davidthefat
Since Im subbed to you, I already saw those vids, but like what others have pointed out, I think you need to resize the jumping sprite, its too big and makes it awkward
Re: You Can't Stay Awake [Competition Game]
Posted: Wed Jul 21, 2010 11:15 pm
by Bakkon
My artist commented on the video that he's already fixed that.
Re: You Can't Stay Awake [Competition Game]
Posted: Wed Jul 21, 2010 11:30 pm
by Ginto8
looks awesome! I really like the curvature of the ground, and I'm curious how you managed that. Did you just have a set of vertices specifying the collidable surface, and use that as a substitute for a quad-based collision method?
Re: You Can't Stay Awake [Competition Game]
Posted: Wed Jul 21, 2010 11:46 pm
by Bakkon
Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 12:22 am
by Ginto8
Bakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
ooh cool ok. not quite as excitingly creative as I thought, but that's fine =P
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 2:49 am
by K-Bal
I love it, great graphic style!
Ginto8 wrote:Bakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
ooh cool ok. not quite as excitingly creative as I thought, but that's fine =P
What did you expect?
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 5:40 am
by pritam
I love the graphical style, really cool.
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 5:49 am
by GroundUpEngine
Awesome man
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 8:51 am
by hurstshifter
Two thumbs up man! Great concept.
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 8:59 am
by MrDeathNote
Really nice work man, looks great
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 11:42 am
by dandymcgee
pritam wrote:I love the graphical style, really cool.
I totally agree.
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 12:22 pm
by Ginto8
K-Bal wrote:Ginto8 wrote:Bakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
ooh cool ok. not quite as excitingly creative as I thought, but that's fine =P
What did you expect?
honestly no clue... but it still deserves a 2 thumbs up!
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 5:45 pm
by EdBoon
davidthefat wrote:Since Im subbed to you, I already saw those vids, but like what others have pointed out, I think you need to resize the jumping sprite, its too big and makes it awkward
I had seen these on youtube as well and was wondering the approach you were going to take as far as enemies, puzzles, or whatever. I really like the idea though sounds really interesting. Keep us updated! thanks for the explanation
just curious what is your time frame for the project? where is it from?
Re: You Can't Stay Awake [Competition Game]
Posted: Thu Jul 22, 2010 7:51 pm
by eatcomics
Ginto8 wrote:looks awesome! I really like the curvature of the ground, and I'm curious how you managed that. Did you just have a set of vertices specifying the collidable surface, and use that as a substitute for a quad-based collision method?
This was my question and response :D