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What API do YOU use and why?
Posted: Sun Aug 08, 2010 11:00 am
by mattheweston
Trying to decide what API I want to use. What API do YOU use and why?
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 11:16 am
by Milch
Stupid poll - lets me only select one option
I use SFML and OpenGL
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 11:47 am
by MrDeathNote
I use OpenGL and SDL.
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 12:03 pm
by GroundUpEngine
All the above
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 12:09 pm
by mattheweston
For those that use a combination of these, how do you split the usage? For example, do you use something like SDL to handle windows and all the startup crap and then use OpenGL for your main graphics stuff?
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 12:15 pm
by MrDeathNote
mattheweston wrote:For those that use a combination of these, how do you split the usage? For example, do you use something like SDL to handle windows and all the startup crap and then use OpenGL for your main graphics stuff?
Basically you use SDL to handle everything apart from graphics.
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 1:04 pm
by dandymcgee
Depends on what the goal is. I've used OGL, SDL, DirectX, & XNA.
C++ 2D low demand - SDL
C++ 2D/3D high demand - SDL/OpenGL
C# 2D low demand - XNA
C# 2D/3D high demand - XNA/DirectX
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 5:08 pm
by LeonBlade
I lol'd at "roll your own" haha.
But yeah I voted SDL and OpenGL too
Re: What API do YOU use and why?
Posted: Sun Aug 08, 2010 7:15 pm
by Trimmy
OpenGL, with GLUT for now, because it's the only cross platform 3D API I know of. I use GLUT at the moment but I might use SDL in the future.
Re: What API do YOU use and why?
Posted: Mon Aug 09, 2010 6:00 pm
by wearymemory
I voted other. I typically avoid hardware-accelerated rendering APIs and focus mainly on software-based implementations. I like to give my users the worst possible gaming experience imaginable.
Re: What API do YOU use and why?
Posted: Mon Aug 09, 2010 6:24 pm
by eatcomics
ha that's great weary
Re: What API do YOU use and why?
Posted: Tue Aug 10, 2010 9:58 pm
by Ginto8
I have primarily used SDL (more recently with openGL for graphics), but I'm intending to start using a SFML/OpenGL combination (SFML for windowing, threading, networking and OpenGL for graphics).
Re: What API do YOU use and why?
Posted: Sat Aug 14, 2010 7:38 pm
by spirit bomb!
I use teh directX because it is EXTREME!!!!!!!!
But if you want to use a (sort of) industry standard for xbox, use c++ with direct3D, and maybe a physics engine.