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Good Sprite Application

Posted: Tue Aug 17, 2010 6:23 pm
by RandomDever
I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 6:30 pm
by xiphirx
RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.
Graphics Gale

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 7:05 pm
by RandomDever
Well I went onto another computer which had Photoshop CS4 on it and when I tried to upscale the image it gave me
the same list as paint .NET does but photoshop had them with WTF they mean. Why couldn't paint .NET have that. :evil:
Anyways for future reference if you want to scale a sprite use "Nearest neighbor" type scaling.

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 7:30 pm
by pritam
Even MS Paint scales images like this now.

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 7:49 pm
by ChrissyJ91
yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version (no spray wtf?!). I currently use Paint.net and I really like it I have been playing around with other software as well including the pocket artist software for pocket PC (a pocket version of photoshop :) ). I find Paint.net sufficient for spriting and drawing tiles and I've found Tile studio is a good app for importing and laying out your tiles and determining whether it tessellates correctly and it even has its own tile editor built in for quick modification. I've only been using it since yesterday but I'm rather pleased with it here's a link if you think it could be useful ;) http://tilestudio.sourceforge.net/

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 9:44 pm
by RandomDever
ChrissyJ91 wrote:yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version
I Concur. Except for me it was..... umm.. globs of... color, stuff.

Re: Good Sprite Application

Posted: Tue Aug 17, 2010 10:19 pm
by Ginto8
your problem(if I read correctly) is that it antialiases on scaling. You should probably be able to change some option to turn that off.

Re: Good Sprite Application

Posted: Wed Aug 18, 2010 3:23 am
by Milch
Wolfire once posted an article about doing pixel art in PS.
http://blog.wolfire.com/2010/01/How-to- ... -Photoshop

Re: Good Sprite Application

Posted: Wed Aug 18, 2010 3:26 am
by Van-B
ProMotion is pretty good, not only for pixel art, but for 2D game elements in general.
Pixen on the Mac is good too, a little clunky but great once you get used to it.

Re: Good Sprite Application

Posted: Wed Aug 18, 2010 12:35 pm
by dandymcgee
Kick ass app for lazy batch-scaling: http://scale2x.sourceforge.net/

Re: Good Sprite Application

Posted: Wed Aug 18, 2010 12:39 pm
by pritam
RandomDever wrote:However recently I've needed to scale some sprites up by 200%.
This just hit me, why do you need to scale them up?

Re: Good Sprite Application

Posted: Wed Aug 18, 2010 6:16 pm
by Bludklok
RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.
You're not supposed to use 'best quality' or 'smooth' when resizing/scaling sprites.

If you do Image > Resize the re-sampling should be set to 'Nearest Neighbor'.
If you're resizing something by selection the quality in the top left should be set to 'Pixelated', not 'Smoothed'.

A tool I recommend for quickly being able to resize multiple images at once is XnView. (it has a 'Batch processing' command that lets you do a variety of different things to multiple images at once)

Re: Good Sprite Application

Posted: Tue Oct 12, 2010 8:54 am
by RandomDever
pritam wrote:
RandomDever wrote:However recently I've needed to scale some sprites up by 200%.
This just hit me, why do you need to scale them up?
Well even though I done I'll tell you anyway.
Because I got the duck hunt sprite sheet online and it looked way too small for my game.

Re: Good Sprite Application

Posted: Sun Jun 26, 2011 3:04 pm
by jakobnator
Same problem here, just turn the little toolbar option when you re-size to pixelated , but you probably should use graphics gale its more built for spriting.