Page 1 of 1

HI-DEF PAINT

Posted: Mon Aug 30, 2010 8:07 pm
by JaxDragon
http://www.valspar.com/products/product ... Paint.html

I'm sorry, but can someone PLEASE inform me of how this "hi-def paint" can do anything that normal paint can't? Maybe stay vibrant for longer? Look HD?

Re: HI-DEF PAINT

Posted: Mon Aug 30, 2010 8:15 pm
by pritam
I have no idea, painting your house?

Actually, it has some good qualities...

Re: HI-DEF PAINT

Posted: Mon Aug 30, 2010 8:21 pm
by JaxDragon
Lol I saw a tweet about it, and it intrigued me. Honestly, if there's something especially unique to THIS PAINT I want to know.

Re: HI-DEF PAINT

Posted: Tue Aug 31, 2010 6:36 am
by cypher1554R
marketing? -.-

Re: HI-DEF PAINT

Posted: Tue Aug 31, 2010 12:19 pm
by M_D_K
It's kinda the truth.

Everything real world is high def ;)

Re: HI-DEF PAINT

Posted: Tue Aug 31, 2010 12:45 pm
by Ginto8
M_D_K wrote:It's kinda the truth.

Everything real world is high def ;)
I know! I'm always surprised by IRL's resolution :lol:

Re: HI-DEF PAINT

Posted: Tue Aug 31, 2010 4:41 pm
by eatcomics
Ginto8 wrote:
M_D_K wrote:It's kinda the truth.

Everything real world is high def ;)
I know! I'm always surprised by IRL's resolution :lol:
Sadly though I always have zero mana when I play IRL I think its glitched, can't wait for the next patch

Re: HI-DEF PAINT

Posted: Tue Aug 31, 2010 5:17 pm
by cypher1554R
"Eyefloaters" must be dead pixels.

This thread is now: Digital / IRL analogies. :)

Re: HI-DEF PAINT

Posted: Wed Sep 01, 2010 2:35 am
by Milch
Why does rocketjumping hurt so much IRL? :/

Re: HI-DEF PAINT

Posted: Thu Sep 02, 2010 9:29 am
by dandymcgee
Milch wrote:Why does rocketjumping hurt so much IRL? :/
You forgot to reverse thrust on the way down..? :nono:

Re: HI-DEF PAINT

Posted: Thu Sep 02, 2010 3:44 pm
by Ginto8
dandymcgee wrote:
Milch wrote:Why does rocketjumping hurt so much IRL? :/
You forgot to reverse thrust on the way down..? :nono:
thrust? is that like polarity? cuz reversing polarity is just as dangerous as crossing the streams, but just like crossing the streams it will work completely to your advantage if the plot depends on it :lol: