storing return values then using vs using directly
Posted: Thu Sep 23, 2010 5:20 pm
Hey guys, I was writing some code and I found a peculiar error. The function convert_vector2d(&i_scale) converts a string to a vector2d (inherits from sf::vector2f). If you examine the next few lines of code, I am doing the same operation twice.
First time I call setScale with the return vector from convert_vector2d and ss = 1,1. I then call object.setScale again this time with x, y (the stored results) and when I call object.getScale I get ss = 1,2 (which is expected/correct).
I stepped through the convert function and it returns 1,2 through both function calls.
Any ideas on why I'm getting different behavior?
edit: I'm also having a conversation about it on stackoverflow: http://stackoverflow.com/questions/3782 ... directly-c
Code: Select all
float x = convert_Vector2D(&i_scale).x;
float y = convert_Vector2D(&i_scale).y;
object.SetScale( ( convert_Vector2D(&i_scale) ) );
ss = object.GetScale();
object.SetScale( x , y );
ss = object.GetScale();
I stepped through the convert function and it returns 1,2 through both function calls.
Code: Select all
const Vector2D Map::convert_Vector2D(std::string * string_to_convert)
{
size_t foundit = 0;
Vector2D temp;
std::string one, two;
if( (foundit = string_to_convert->find(',')) != std::string::npos &&
string_to_convert->find_first_of(',') == string_to_convert->find_last_of(',') ) // only one comma per line.
{
one = string_to_convert->substr(0, foundit);
two = string_to_convert->substr(foundit+1, string_to_convert->size()); // +1 to skip over the comma.
temp.x = (float)strtod( one.c_str(), NULL );
temp.y = (float)strtod( two.c_str(), NULL );
check_conversion_errors_vector2d(temp, string_to_convert);
}
else
{
Debugger::print("MapLoader: Error: more then one comma on line %d of file %s. Stopping reading of file.\n",
i_Current_Line, mMapName.c_str() );
i_QuitParsing = true; // TODO: maybe add return after this line?
}
return temp;
}
Any ideas on why I'm getting different behavior?
edit: I'm also having a conversation about it on stackoverflow: http://stackoverflow.com/questions/3782 ... directly-c