Art Contractor Quote, reasonable??
Posted: Tue Nov 09, 2010 8:12 am
So for my current project we are looking for some art portraits for character selection screen, boss portrait for dialog box, and main menu screen background. We found a site with some art which we thought was a good style for us and contacted them with the following requests:
They responded a few days ago with the following:
It seems like 30$/hour isnt too bad but what I'm worried about is the length of time they quoted. Does this seem reasonable? The images wont be very large. I just wanted to get an opinion first. I figured someone might have some experience in this area and might prevent any mistakes I make in deciding on an artist, because they know this is our first experience in doing so. I really appreciate any info. Thanks.
edit: or if you have any friends who do contract work i wouldn't be opposed to that either, would rather give work to someone supporting the forum.
- I. Character selection screen portrait images.
These images will appear on the character selection screen before starting the game. Non animated, 1 frame. Each will have a different theme or occupation. The frames should be roughly 125x250 in size (or scaleable).
1. Soldier - Black muscular character wearing camo and a helmet. standing straight. cigar in mouth.
2. Nurse - Skinny white woman wearing scrubs and holding 2 handguns to her sides
3. business man - standard white guy in suit, machine gun in hand
4. cop - a cop generic cop no specifics, holding a shotgun resting on shoulder
5. schoolgirl - asian influenced girl wearing plad skirt/pigtails that whole thing and white dress shirt w a backpack with sniper rifle partially shown
6. tough guy - meat head no shirt overly big, holding rocket launcher
II. Dialog box portrait images
These images will appear when the enemies are talking during the game in a pop up dialog box. Non animated 1 frame each. The frames should be roughly 100x150. This can be waste up shot.
1. Cliffy (boy) - kid in regular clothes and a cape holding an m16 type gun. age roughly 12-16.
2. Cliffy - beat up shot for after he is beaten, bruised eye, torn cape, you get the idea.
3. Witch - Green toned attractive (if possible) witch with standard hat and robe, maybe holding a fireball (which is what she uses) or lightning (her close range attack) or both.
4. Witch - beat up version, same idea as 2.
5. End boss - In full armor version. we have a early model in the gDoc you can kinda see the look he is going for.
6. End boss - without armor, scientist guy with lab coat and glasses , middle aged
7. End Boss - beat up labcoat version
III. Title Screen and box art
1. this will be the title screen of the game. Elements from the previous 2 sections used and a box clear of art in the lower center for the menu options.
They responded a few days ago with the following:
- Thanks for putting together the list, it made things much clearer. We estimate it will take 9 hours for the artwork to be done, at 30/hr. For an estimated total cost of $270. We will adjust the total amount based on the actual time once the work is complete. Let us know if this works for you. Thank you.
It seems like 30$/hour isnt too bad but what I'm worried about is the length of time they quoted. Does this seem reasonable? The images wont be very large. I just wanted to get an opinion first. I figured someone might have some experience in this area and might prevent any mistakes I make in deciding on an artist, because they know this is our first experience in doing so. I really appreciate any info. Thanks.
edit: or if you have any friends who do contract work i wouldn't be opposed to that either, would rather give work to someone supporting the forum.