iPhone Next Step
Posted: Sat Dec 11, 2010 10:17 pm
Hi Guys.
So I've been working on iPhone stuff for a while. Mostly 2D... well entirely 2D. I've made a few demo apps in 3D, but those don't really count. I've recently been doing some cool generation stuff like fractal terrain (skyline style 2D, not 3D) and I feel like I'm ready to take the next step and do some 3D. I do not have the iPhone 4 yet, but when I do I plan to start full speed ahead with 3D games. But, in the mean time I'd like to get started with the basics.
I know what (most) of the popular 3D techniques are, and I've been studying up on shaders. I just don't really know how to go about it... if someone could give me a list of the essential skills in the order I should learn them, I would be very appreciative.
Also, if you've done 3D stuff extensively, I'd be very interested to hear your approach/method/history/funny things that happened to you while learning.
Thanks!
So I've been working on iPhone stuff for a while. Mostly 2D... well entirely 2D. I've made a few demo apps in 3D, but those don't really count. I've recently been doing some cool generation stuff like fractal terrain (skyline style 2D, not 3D) and I feel like I'm ready to take the next step and do some 3D. I do not have the iPhone 4 yet, but when I do I plan to start full speed ahead with 3D games. But, in the mean time I'd like to get started with the basics.
I know what (most) of the popular 3D techniques are, and I've been studying up on shaders. I just don't really know how to go about it... if someone could give me a list of the essential skills in the order I should learn them, I would be very appreciative.
Also, if you've done 3D stuff extensively, I'd be very interested to hear your approach/method/history/funny things that happened to you while learning.
Thanks!