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Game Graphics

Posted: Mon Jan 03, 2011 4:23 pm
by dnxviral
What should I use a graphics class - sdk for a C# 2d top view game?
Sorry for such a simpleton question.

Re: Game Graphics

Posted: Mon Jan 03, 2011 5:28 pm
by N64vSNES
SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.

Re: Game Graphics

Posted: Mon Jan 03, 2011 6:52 pm
by dnxviral
N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I know its horrible! Which one would suit a 2d graphics game though D:

Re: Game Graphics

Posted: Mon Jan 03, 2011 7:35 pm
by thejahooli
What language are you using?
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.

Re: Game Graphics

Posted: Mon Jan 03, 2011 9:08 pm
by dnxviral
For this game C#.
Ill keep your suggestions in mind for when I'll use C++;

Re: Game Graphics

Posted: Mon Jan 03, 2011 10:26 pm
by thejahooli
For C# XNA seems to me to be the best option. I haven't really seen anyone use anything else for it and to my knowledge it is quite a good SDK.

Re: Game Graphics

Posted: Tue Jan 04, 2011 6:17 am
by N64vSNES
dnxviral wrote:
N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I know its horrible! Which one would suit a 2d graphics game though D:
All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphics
dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
I'm still learning C# but from what I can tell XNA seems pretty popular.

Re: Game Graphics

Posted: Tue Jan 04, 2011 10:48 am
by dnxviral
N64vSNES wrote:
dnxviral wrote:
N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I know its horrible! Which one would suit a 2d graphics game though D:
All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphics
dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
I'm still learning C# but from what I can tell XNA seems pretty popular.
I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.

Re: Game Graphics

Posted: Tue Jan 04, 2011 11:40 am
by N64vSNES
dnxviral wrote:
N64vSNES wrote:
dnxviral wrote:
N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I know its horrible! Which one would suit a 2d graphics game though D:
All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphics
dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
I'm still learning C# but from what I can tell XNA seems pretty popular.
I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.
Ok, Can I ask why you don't want to use XNA? Its pretty high level and not too complicated. Plus all of that cross platform Xbox/Zune stuff is on a completely diffrent level of abstraction so you could build it on the PC and just forget all about Xbox. Also I read up on that SlimDX and it uses DirectX ( the same thing as XNA )

EDIT: My posts = 197, thajahooli's Posts = 197!!!! XD

Re: Game Graphics

Posted: Tue Jan 04, 2011 1:22 pm
by thejahooli
dnxviral wrote:I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.
You could go with slimdx, however if this is your first graphics SDK I think XNA would be a better choice. It has a lot of documentation and tutorials, more than most, and in my experiance is relatively easy to use.
N64vSNES wrote:EDIT: My posts = 197, thajahooli's Posts = 197!!!! XD
Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?

Re: Game Graphics

Posted: Tue Jan 04, 2011 4:31 pm
by dandymcgee
I'd recommend XNA as well, it's extremely easy to pick up and there are boatloads of tutorials to help your along the way.
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)

Re: Game Graphics

Posted: Tue Jan 04, 2011 7:07 pm
by dnxviral
Haha ok.
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D

Re: Game Graphics

Posted: Tue Jan 04, 2011 7:42 pm
by thejahooli
dandymcgee wrote:
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)
Someone should have told eatcomics.

Re: Game Graphics

Posted: Tue Jan 04, 2011 8:13 pm
by dnxviral
thejahooli wrote:
dandymcgee wrote:
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)
Someone should have told eatcomics.
XD Nice one. eatcomics does have a lot.

Re: Game Graphics

Posted: Wed Jan 12, 2011 7:27 pm
by eatcomics
thejahooli wrote:
dandymcgee wrote:
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)
Someone should have told eatcomics.
I was thinking the same thing as I read that xD

Edit: I've also been here for over 4 years xD