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CYBORUS game dev
Posted: Sun Feb 13, 2011 5:32 pm
by TheBuzzSaw
Hey there. I don't think I've posted my channel here before. Now that I'm done with school (FOREVER), I can finally dedicate some time to making a few dev videos. You can view my recent antics in Android development. XD
http://www.youtube.com/user/cyborusDev
I'm uploading another video very soon. We're working on quite a number of projects, so stay tuned!
Re: CYBORUS game dev
Posted: Sun Feb 13, 2011 6:56 pm
by pubby8
TheBuzzSaw wrote:Hey there. I don't think I've posted my channel here before. Now that I'm done with school (FOREVER), I can finally dedicate some time to making a few dev videos. You can view my recent antics in Android development. XD
http://www.youtube.com/user/cyborusDev
I'm uploading another video very soon. We're working on quite a number of projects, so stay tuned!
I watched some of the videos. They were much higher quality than some of the others ones (by other people) I've seen, and I think both of you are good speakers and provide good information.
However, I got pretty bored watching them. It may be interesting to hear about how android kills your gl contexts, but it annoys me off to sit through 6 minutes of rambling expecting something cool, only to see a spinning cube. Also, you talk alot about technical information, but you do not go into enough detail on the interesting stuff and instead explain silly stuff.
Re: CYBORUS game dev
Posted: Sun Feb 13, 2011 6:59 pm
by Falco Girgis
pubby8 wrote:TheBuzzSaw wrote:Hey there. I don't think I've posted my channel here before. Now that I'm done with school (FOREVER), I can finally dedicate some time to making a few dev videos. You can view my recent antics in Android development. XD
http://www.youtube.com/user/cyborusDev
I'm uploading another video very soon. We're working on quite a number of projects, so stay tuned!
I watched some of the videos. They were much higher quality than some of the others ones (by other people) I've seen, and I think both of you are good speakers and provide good information.
However, I got pretty bored watching them. It may be interesting to hear about how android kills your gl contexts, but it annoys me off to sit through 6 minutes of rambling expecting something cool, only to see a spinning cube. Also, you talk alot about technical information, but you do not go into enough detail on the interesting stuff and instead explain silly stuff.
In other words he absolutely loved it.
Pubby8 has problems with handling his emotions. He's like the gay male who pretends to hate the other men that he's secretly in love with. Don't drop the soap!
Re: CYBORUS game dev
Posted: Sun Feb 13, 2011 7:07 pm
by pubby8
My father is gay, and it makes me very angry for you to talk about homosexuals that way!
Re: CYBORUS game dev
Posted: Sun Feb 13, 2011 7:15 pm
by Falco Girgis
pubby8 wrote:My father is gay, and it makes me very angry for you to talk about homosexuals that way!
Cute. Welcome to the internet and freedom of speech. That also would probably explain quite a bit about you...
Your very presence makes me "quite" angry.
Re: CYBORUS game dev
Posted: Sun Feb 13, 2011 7:19 pm
by pubby8
GyroVorbis wrote:pubby8 wrote:My father is gay, and it makes me very angry for you to talk about homosexuals that way!
Cute. Welcome to the internet and freedom of speech. That also would probably explain quite a bit about you...
Your very presence makes me "quite" angry.
I think you're cute too ^_^
And being angry turns me on.
@TheBuzzSaw:
Why did you choose name "cyborus" ?
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 8:14 am
by N64vSNES
pubby8 wrote:My father is gay, and it makes me very angry for you to talk about homosexuals that way!
So you dropped out of some dudes ass? I was wondering what happened to your IQ........
Don't listen to him, they're very educational and very interesting to anyone who has a IQ higher than a glass of water.
Sub'd.
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 9:08 am
by TheBuzzSaw
pubby8 wrote:I watched some of the videos. They were much higher quality than some of the others ones (by other people) I've seen, and I think both of you are good speakers and provide good information.
However, I got pretty bored watching them. It may be interesting to hear about how android kills your gl contexts, but it annoys me off to sit through 6 minutes of rambling expecting something cool, only to see a spinning cube. Also, you talk alot about technical information, but you do not go into enough detail on the interesting stuff and instead explain silly stuff.
While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.
It sounds to me you just had false expectations. I can't help that. =/
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 12:32 pm
by pubby8
TheBuzzSaw wrote:While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.
It sounds to me you just had false expectations. I can't help that. =/
I was talking more about lack of visuals/game-videos than "team dynamics." Would much rather watch tanks move around instead of whiteboards.
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 12:45 pm
by Falco Girgis
pubby8 wrote:TheBuzzSaw wrote:While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.
It sounds to me you just had false expectations. I can't help that. =/
I was talking more about lack of visuals/game-videos than "team dynamics." Would much rather watch tanks move around instead of whiteboards.
I would much rather see whiteboards...
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 12:51 pm
by trufun202
pubby8 wrote:TheBuzzSaw wrote:While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.
It sounds to me you just had false expectations. I can't help that. =/
I was talking more about lack of visuals/game-videos than "team dynamics." Would much rather watch tanks move around instead of whiteboards.
So you only read books with pretty pictures? In-game visuals had absolutely nothing to do with the topic of his video. I'll be sure to add Michael Bay EXPLOSIONS to all of my videos to meet your required level of mindless entertainment.
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 3:08 pm
by pubby8
Explosions are so cliche.
Here is what I recommend:
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 3:22 pm
by EccentricDuck
GyroVorbis wrote:pubby8 wrote:TheBuzzSaw wrote:While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.
It sounds to me you just had false expectations. I can't help that. =/
I was talking more about lack of visuals/game-videos than "team dynamics." Would much rather watch tanks move around instead of whiteboards.
I would much rather see whiteboards...
I definitely second that.
I pride myself on NOT needing a gimmick or something flashy every 15 seconds in order to hold my attention. I don't need to be fed "crack pellets" to stay interested in something. Good design is good design - but I don't need stimulation constantly saturating my dopamine receptors.
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 3:24 pm
by BugInTheSYS
However, Buzz, I like your videos and really enjoy watching them
It's partly the information that I'm getting from what you experience and the way you explain stuff :P
Keep up the good work!
Re: CYBORUS game dev
Posted: Mon Feb 14, 2011 5:48 pm
by TheBuzzSaw
Thanks, everyone.
I do still plan on having actual dev footage in the near future, though. It won't always be whiteboard lectures. :D