[RELEASE] Simple C++/SDL RPG Engine
Posted: Mon Feb 14, 2011 10:59 am
I created this a while ago, dubbed "SGL" (no opengl used) for "Sam's game library". I didn't have it finished and it has been gathering dust, but I thought it might be useful. It has basic features, including:
Map loading from text files
Multiple sprite loading
Multiple tileset/tileset per map
3 layers of the map
Simple, buggy "party" system. No where near done.
Collision detection. Simple comparative mathematics.
"Debug mode" - Shows collision boundaries
It uses SDL and C++, project is written in Visual C++ 2010 Express. Please note, I am not the best at C++ and there is bound to be some bad practices in there.
http://www.mediafire.com/?dvmzvi6px5znyfy
Map loading from text files
Multiple sprite loading
Multiple tileset/tileset per map
3 layers of the map
Simple, buggy "party" system. No where near done.
Collision detection. Simple comparative mathematics.
"Debug mode" - Shows collision boundaries
It uses SDL and C++, project is written in Visual C++ 2010 Express. Please note, I am not the best at C++ and there is bound to be some bad practices in there.
http://www.mediafire.com/?dvmzvi6px5znyfy