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LegendCraft Version 1.0

Posted: Tue Mar 08, 2011 1:47 am
by MadPumpkin
LegendCraft is my 2D and 3D map/world/level editor in C++, and OpenGL that currently supports *.dae and *.obj model files (both without animations), *.png and *.tif image files (both without transparency) and is pretty well into it's completion. I just have many features to add before it can be used properly. Many planned features that I have already setup but not complete in it are going to sit idle by and remain non functional for the time being. When I need them, I'll throw em into the update queue.

Here's an ugly mixed up screen shot of it's current state, it's on DeviantArt.com, so I'm just going to copy my description from there.

Image
http://madpumpkin.deviantart.com/art/Le ... -200162240
^^^In case the image is broken^^^
MadPumpkin.Deviantart.com wrote:LegendCraft Version 1.0, this is the current state of my all purpose level editor. Right now, the windows you will see are:
[*] Main Window: The small one with nothing but a menu tool strip.
[*] Save Dialog: Allows you to save as an .LCD, .OMF, .BACK, and .TXT
[*] World Window: The one with the tip of a triangle showing, it shows OpenGL. Currently it can display *.dae models, with no animation, *.tif and *.png images with no transparency.
[*] Jump: A quick browser (the one on top with google showing). This *will* open straight to the help documentation on the editor, for quick easy accessibility.
[*] Objects Window: This window allows you to edit features of any selected object manually.

Other current features. Select, delete, create, move, and rotating objects are all in the works but are partially functional. Scaling will be worked on after I get these worked out. The camera can be moved with WASD but sucks, need to work on it.

READ MORE ON DEVIANT ART IF INTERESTED


Let me know what you guys think!

Re: LegendCraft Version 1.0

Posted: Tue Mar 08, 2011 11:56 am
by dandymcgee
I went ahead and fixed the image for ya. That looks pretty sweet dude.

Re: LegendCraft Version 1.0

Posted: Tue Mar 08, 2011 3:09 pm
by Milch
Looks awesome :D

Re: LegendCraft Version 1.0

Posted: Tue Mar 08, 2011 5:04 pm
by MadPumpkin
Thanks guys, and thanks for the fix too! I'll be uploading more screen shots within the next day or two on my cameras, objects and lighting. I'll probably want to get camtasia soon though so that I can record and show me making a level! :D. But until then I'm going to be uploading screen shots of updates. I've been working on this for about 3 months on the down low and not often, but I think it's good so far and I'm trying to go for professional usability so I'm focusing on ease of use not ease of coding.

Re: LegendCraft Version 1.0

Posted: Tue Mar 08, 2011 5:44 pm
by short
MadPumpkin wrote:I'll be uploading more screen shots within the next day or two on my cameras, objects and lighting.
do it! I love seeing screenshots, I wish more people would post cool screenshots of their programs :worship:

Re: LegendCraft Version 1.0

Posted: Wed Mar 09, 2011 5:23 pm
by MadPumpkin
short wrote:
MadPumpkin wrote:I'll be uploading more screen shots within the next day or two on my cameras, objects and lighting.
do it! I love seeing screenshots, I wish more people would post cool screenshots of their programs :worship:
Alright :lol: I'm glad someones interested. I'll be uploading soon, but maybe not today like I hoped because I just broke the *.dae loader I've been working on trying to make animations work :O. I'll probably just go online and find a COLLADA loader for it.

Re: LegendCraft Version 1.0

Posted: Thu Mar 10, 2011 6:53 am
by k1net1k
i thought collada was dae

Re: LegendCraft Version 1.0

Posted: Thu Mar 10, 2011 8:49 pm
by MadPumpkin
k1net1k wrote:i thought collada was dae
It is, what I mean is instead I'm going to go online and find someone elses because I got lazy half way through. I just said COLLADA instead of *.dae is all.