PS2
Posted: Mon Mar 14, 2011 3:19 am
Is there some sort of multimedia library for c++ for Playstation 2?
+1epicasian wrote:but from what I've heard/read, it's extremely complicated
I got interested in it a while back... but found that all the sources were lack luster, and the development scene was pretty dead...Sp4c3_m4n wrote:I found some stuff about ps2 development if someone is interested.
forum about ps dev:
http://forums.ps2dev.org/
ps dev wiki:
http://wiki.ps2dev.org/
ps2 dev book that was never published:
http://www.hsfortuna.co.uk/
ps2 programming tutorial:
http://lukasz.dk/playstation-2-programming/
N64vSNES wrote:I've got to admit. Falco gets a erection from low level programming, it's beyond hard.
How do I port my engine to Dreamcast(C++ SDL)?GyroVorbis wrote:Hah, good luck.
I've done a bit of dabbling back in my day. The API is a nightmare, the architecture is a nightmare, and it's nearly impossible to get any sort of performance out of the PS2 without serious optimization.
It's a half-baked, half-assed homebrew API for a machine that COMMERCIAL developers (with official development kits) weren't even able to fully utilize until the end of its lifetime. There's a good reason that AAA Dreamcast games all the way up until its (commercial) death looked better than AAA PS2 games.
With only 4MB of video RAM, any 2D game will probably require dynamic loading/streaming of textures each frame.
I hope you like assembly.
A post here AND your own thread?VoidElite wrote:How do I port my engine to Dreamcast(C++ SDL)?GyroVorbis wrote:Hah, good luck.
I've done a bit of dabbling back in my day. The API is a nightmare, the architecture is a nightmare, and it's nearly impossible to get any sort of performance out of the PS2 without serious optimization.
It's a half-baked, half-assed homebrew API for a machine that COMMERCIAL developers (with official development kits) weren't even able to fully utilize until the end of its lifetime. There's a good reason that AAA Dreamcast games all the way up until its (commercial) death looked better than AAA PS2 games.
With only 4MB of video RAM, any 2D game will probably require dynamic loading/streaming of textures each frame.
I hope you like assembly.
1)How do I compile for Dreamcast(what file extension does it use?)?
2)How do I put onto the Dreamcast?
Thanks.
I posted here but thought I'd have a better chance posting some were else as well.short wrote:A post here AND your own thread?VoidElite wrote:How do I port my engine to Dreamcast(C++ SDL)?GyroVorbis wrote:Hah, good luck.
I've done a bit of dabbling back in my day. The API is a nightmare, the architecture is a nightmare, and it's nearly impossible to get any sort of performance out of the PS2 without serious optimization.
It's a half-baked, half-assed homebrew API for a machine that COMMERCIAL developers (with official development kits) weren't even able to fully utilize until the end of its lifetime. There's a good reason that AAA Dreamcast games all the way up until its (commercial) death looked better than AAA PS2 games.
With only 4MB of video RAM, any 2D game will probably require dynamic loading/streaming of textures each frame.
I hope you like assembly.
1)How do I compile for Dreamcast(what file extension does it use?)?
2)How do I put onto the Dreamcast?
Thanks.
http://elysianshadows.com/phpBB3/viewto ... art=999999
..?
Yeah.. please don't do that. Choose one place or the other.VoidElite wrote:I posted here but thought I'd have a better chance posting some were else as well.short wrote:
A post here AND your own thread?
http://elysianshadows.com/phpBB3/viewto ... art=999999
..?