How Tim Sweeney Got Started in Game Development
Posted: Mon Mar 21, 2011 4:44 am
This is an interview from a couple of years ago from Tim Sweeney, genius megacoder from Gears of War, Unreal etc.
I just read it and thought in case you didn't already see it, some of you "up and coming" game developers might like to hear how a big successful game developer got started (small).
I just read it and thought in case you didn't already see it, some of you "up and coming" game developers might like to hear how a big successful game developer got started (small).
http://www.gamasutra.com/view/feature/4 ... hp?print=1What id had done -- let's put it that Wolfenstein and Doom were so far ahead of everybody else's wildest dreams, that it just seemed crazy to try to compete. But it was around 1994 when I started to see that, yeah, they're actually beatable.