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Id Software on TV in 1992

Posted: Mon Mar 21, 2011 6:58 am
by christo
Woahh!! This is Adventures in Game Development OLD SCHOOL!


Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 9:02 am
by N64vSNES
LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:

Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 11:26 am
by ismetteren
N64vSNES wrote:LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:
Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young ;) )

Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 2:13 pm
by eatcomics
ismetteren wrote:
N64vSNES wrote:LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:
Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young ;) )
Wolfenstein was like the first 3D game though ;)

Also I'd like to mention that there's a video on vimeo of the creation of DOOM, I'm going to try and find it real quick, I think you guys would get a kick out of it, its really cool.

Edit: FOUND IT! http://vimeo.com/4022128

Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 2:21 pm
by bnpph
Cool video, Carmack is one of my favorite programmers.

BTW
Texture mapping was around much longer, however it was new for real-time video games at time.

And Wolfenstein was first 3d FPS game, not first 3d game.

Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 4:34 pm
by eatcomics
bnpph wrote:Cool video, Carmack is one of my favorite programmers.

BTW
Texture mapping was around much longer, however it was new for real-time video games at time.

And Wolfenstein was first 3d FPS game, not first 3d game.
Oops, meant to say one of the first... not the first

Re: Id Software on TV in 1992

Posted: Mon Mar 21, 2011 7:48 pm
by christo
There were plenty of 3D games before texture mapping.

They used gradients, flood fill and wireframes.