3d Indie game - concept and video
Posted: Fri Apr 01, 2011 8:06 am
http://www.youtube.com/watch?v=8PIvmrM3UNI
So here is a short video of what we got going, and the following is the game concept.
I was looking for some criticism on this project. Do you think my design concept is too lofty to reach?
And do you think that the technical aspect of this project is too large for a small team to handle especially because its 3d
(network code, animation, modeling, special fx, ect) ? I ask these questions because I'm rather new to indie game development,
and don't quite know what to expect. I'm using ogre3d and bullet physics, so with the help of those libraries I've been able to make
decent progress, but I feel that some of the very technical aspects of 3d programming could be rather overwhelming.
This is an online multi-player first person shooter that will let a player make his own class using magic, melee, and guns. The ability to make your own unique class combined with an interactive environment will make this game a unique take on the staid world of the first person shooter genre. A player has the option in this game to make up their own role in battle via the abilities they compose their character from. This game is meant to support every single playing style a first person shooter could have. It doesn't matter if you want to be a ninja, gladiator, jedi, mage, spellsword, sniper, cqc specialist, explosives expert, standard soldier, the FarCry predator, medic, staff chick, general support, chaos mage, or just a general mischief causer, this game will support the style of play you have always desired in an online fps.
Every player chooses 2 primary weapons(guns, staffs, and melee), and up to 4 secondary abilities(small guns and melee weapons, equipment, and spells).
The player will also choose what armor, and armor "mods" they wish to have.
This system is meant to allow the player to have the freedom to choose from a seemingly infinite amount of combinations. When you realize that most abilities that you can do will also in some way affect the environment, whether it be adding force to a physical object, creating a wall in front of you, reflecting spells/projectiles back where they came, or making traps for players to fall into, you will know why this game is called Infinite Entropy. The design of this game is to make an environment where the craziest events are possible and no two games will ever play the same way.
So here is a short video of what we got going, and the following is the game concept.
I was looking for some criticism on this project. Do you think my design concept is too lofty to reach?
And do you think that the technical aspect of this project is too large for a small team to handle especially because its 3d
(network code, animation, modeling, special fx, ect) ? I ask these questions because I'm rather new to indie game development,
and don't quite know what to expect. I'm using ogre3d and bullet physics, so with the help of those libraries I've been able to make
decent progress, but I feel that some of the very technical aspects of 3d programming could be rather overwhelming.
This is an online multi-player first person shooter that will let a player make his own class using magic, melee, and guns. The ability to make your own unique class combined with an interactive environment will make this game a unique take on the staid world of the first person shooter genre. A player has the option in this game to make up their own role in battle via the abilities they compose their character from. This game is meant to support every single playing style a first person shooter could have. It doesn't matter if you want to be a ninja, gladiator, jedi, mage, spellsword, sniper, cqc specialist, explosives expert, standard soldier, the FarCry predator, medic, staff chick, general support, chaos mage, or just a general mischief causer, this game will support the style of play you have always desired in an online fps.
Every player chooses 2 primary weapons(guns, staffs, and melee), and up to 4 secondary abilities(small guns and melee weapons, equipment, and spells).
The player will also choose what armor, and armor "mods" they wish to have.
This system is meant to allow the player to have the freedom to choose from a seemingly infinite amount of combinations. When you realize that most abilities that you can do will also in some way affect the environment, whether it be adding force to a physical object, creating a wall in front of you, reflecting spells/projectiles back where they came, or making traps for players to fall into, you will know why this game is called Infinite Entropy. The design of this game is to make an environment where the craziest events are possible and no two games will ever play the same way.