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Cel-shading!
Posted: Tue Jan 25, 2005 7:09 pm
by Tvspelsfreak
Yes, I've done it.
I have gotten cel-shading to work on DC.
That there is a cel-shaded, rotating 3D model
complete with lightning effects.
The code is based on
NeHe OpenGL tutorial #37 but most of it is rewritten to work on Dreamcast.
Download the .elf file!
EDIT:
Controls:
A: rotation on/off
Y: Screenshot (not recommended)
Posted: Tue Jan 25, 2005 7:19 pm
by Falco Girgis
Holy crap Tvspelsfreak, that's freaking insane.
It's beautiful too. Anybody with any respect whatsoever should download this elf and see the beauty in action. Like right now.
Gah! I'm still watching the damn thing rotate o-so-sexy like.
Posted: Wed Jan 26, 2005 7:30 am
by JS Lemming
Awww... I'm at skoo now. I'll check the mug out tonight. Nice work!
Posted: Wed Jan 26, 2005 4:55 pm
by Guest
Sorry I didn't post sooner. that is so damn awesome! Nice job, and congrats!
Posted: Wed Jan 26, 2005 5:42 pm
by Orgodemirk
THATS AWESOME!!!!!11one
Posted: Thu Jan 27, 2005 3:58 pm
by JS Lemming
I tied it out. I must say, that is sleek! Deserves grande credit. So, do you plan to expand on this and make some sort of cell shaded game or was it just for the sake of experimenting fun goodness.
Posted: Thu Jan 27, 2005 4:19 pm
by Tvspelsfreak
It's just an experiment for now.
It's still too slow to use in a game.
I've got a ton of optimizations to do, mostly to the outline drawing code.
It'll be a fun weekend!
Posted: Thu Jan 27, 2005 6:46 pm
by Falco Girgis
Tvspelsfreak wrote:
It'll be a fun weekend!
Hell yeah it will, we can both pull our "stay up all night devving" deal. Oh and, we never finished playing Kirby!
Cel-Shading
Posted: Tue Feb 01, 2005 12:54 am
by Warmtoe
Monkey butlers!!!!!!!
That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
Posted: Tue Feb 01, 2005 6:21 am
by spideyspiderman2000
Dude, that is sweet. Keep up the good work!
Re: Cel-Shading
Posted: Tue Feb 01, 2005 8:01 am
by Falco Girgis
Warmtoe wrote:Monkey butlers!!!!!!!
That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
He's optimizing it more so that he'll be ready when the DCemu people start flooding him with source requests.
People at TCR are alot cooler about stuff like that...
Posted: Tue Feb 01, 2005 2:39 pm
by shadez
looks cool (haven't tried yet)
the question is, how to draw simple lines with kos (any hints maybe)? because:
http://gamedev.allusion.net/docs/kos/ko ... 0000000000
and that isn't good thing
Posted: Tue Feb 01, 2005 3:06 pm
by MarauderIIC
Hey, its the boss from q2. Jorg or whatever... :)
Posted: Tue Feb 01, 2005 5:40 pm
by MetaFox
Wow, completely awesome. Absolutely insane.
Posted: Tue Feb 01, 2005 6:25 pm
by Falco Girgis
Welcome and I recommend you use the DC PVR to do that.
BTW, welcome MetaFox!