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[RELEASED 8/22] Gerk the Gherkin

Posted: Fri Jun 17, 2011 4:03 pm
by EddieRingle
UPDATE: Gerk the Gherkin is now available in the Android Market! Please take some time to check it out! :D

My first (real) game is getting pretty close to completion. I was approached a few months back with a graphics artist who needed a programmer for an Android game concept he was working on. I agreed, and this is what we've created:



It's gotten a bit more polish since the video was made, but the basic gameplay is there.

Let me know what y'all think. :)

Re: Gerk the Gherkin

Posted: Fri Jun 17, 2011 4:34 pm
by dandymcgee
Wow, that's quite a professional looking game. Nicely done!

Re: Gerk the Gherkin

Posted: Fri Jun 17, 2011 5:16 pm
by Ginto8
If I had an android phone, I'd buy it, and gerk all day long :lol:

Re: Gerk the Gherkin

Posted: Sat Jun 18, 2011 3:25 am
by Milch
Cool :D
I think I saw this on moddb/indiedb some time ago, right?
btw. what framework are you using? or did you code it all by yourself?

Re: Gerk the Gherkin

Posted: Sat Jun 18, 2011 4:21 am
by k1net1k
can you tell us how you made this, and yeah like other guys said, what framework are you using. Would be interested to hear about your dev process and the tools you used.

Re: Gerk the Gherkin

Posted: Sat Jun 18, 2011 12:56 pm
by EddieRingle
Thanks for the comments!
Milch wrote:I think I saw this on moddb/indiedb some time ago, right?
That was probably put up there before I joined as the developer, but yes, that's the game. :)
Milch wrote:btw. what framework are you using? or did you code it all by yourself?
k1net1k wrote:can you tell us how you made this, and yeah like other guys said, what framework are you using. Would be interested to hear about your dev process and the tools you used.
We wanted to get the game going easily. Rather than continue work on my own OpenGL engine (which still needed tons of work), we opted to use AndEngine along with it's Box2D wrapper. I modified the engine source code a bit to add features we wanted (example), but for the most part it had everything we needed. Getting things up and running was pretty simple, and if you just need to write an Android game for the purposes of writing an Android game, AndEngine is definitely the way to go.

Re: Gerk the Gherkin

Posted: Tue Aug 16, 2011 11:01 pm
by EddieRingle
Just wanted to give an update on Gerk the Gherkin. We're planning to release this Friday. It would have been last Friday, or even two Fridays ago, but we decided to hold off because we felt it wasn't polished enough.

Here's some screenshots with some newer features:
slicedgrater.png
slicedgrater.png (66.51 KiB) Viewed 4758 times
The first level got a bit of an artwork refresh, as well as some new features that make things a bit more challenging (e.g., you see a sliced grater in the screenshot, which gives the player a point bonus; there's also a new plum score multiplier, so the more plums you collect, the more points you earn).
level2.png
level2.png (51.19 KiB) Viewed 4758 times
The second level is now completely randomly generated. Previously a group of 40 obstacles or so was generated before the game started. Now that it is more random, it's more fun (and even a bit faster, as well). In addition, a golden plum mechanic was added. Collecting all four golden plums will result in the player gaining an Open Feint achievement.
bombpattern.png
bombpattern.png (41.95 KiB) Viewed 4758 times
The random generator also allows us to do some pretty cool things. This screenshot probably isn't the best example (the level is pretty fast-paced, so it's hard to get a good shot). The screenshot shows off a new obstacle for the second level: bombs. The player will have to maneuver through different bomb patterns as he progresses through the level.

Again, Gerk the Gherkin is scheduled to be released to the Market this Friday for $0.99. That's all I wanted to say. :)

Re: Gerk the Gherkin

Posted: Fri Aug 19, 2011 6:34 pm
by dandymcgee
Great work dude. Congrats on the release! Keep us updated on sales statistics. ;)

Re: Gerk the Gherkin

Posted: Fri Aug 19, 2011 6:37 pm
by EddieRingle
dandymcgee wrote:Great work dude. Congrats on the release! Keep us updated on sales statistics. ;)
Ah, well it's not out just yet, but we're really pushing to get it out tonight. If not, it'll probably be out tomorrow or something.

Thanks though. :)

Re: Gerk the Gherkin

Posted: Fri Aug 19, 2011 8:29 pm
by dandymcgee
EddieRingle wrote:
dandymcgee wrote:Great work dude. Congrats on the release! Keep us updated on sales statistics. ;)
Ah, well it's not out just yet, but we're really pushing to get it out tonight. If not, it'll probably be out tomorrow or something.

Thanks though. :)
Well grats on the perspective release. Get it done so I'm not a liar. 8-)

Re: [RELEASED 8/22] Gerk the Gherkin

Posted: Mon Aug 22, 2011 11:15 pm
by EddieRingle
Just an update, Gerk the Gherkin has been released to the Android Market! I've updated the first post as well. Please take some time to check it out! :D

Re: [RELEASED 8/22] Gerk the Gherkin

Posted: Tue Aug 23, 2011 4:53 pm
by dandymcgee
EddieRingle wrote:Just an update, Gerk the Gherkin has been released to the Android Market! I've updated the first post as well. Please take some time to check it out! :D
If only I had an android compatible device. :P

Re: [RELEASED 8/22] Gerk the Gherkin

Posted: Tue Aug 23, 2011 7:42 pm
by k1net1k
its definitely a cool looking game, I just dont know if I can tell anyone about it (in person) without getting tongue tied and sounding like an oddball.

Re: [RELEASED 8/22] Gerk the Gherkin

Posted: Tue Aug 23, 2011 9:42 pm
by Falco Girgis
Damn dude, that is a REALLY polished looking game. Is this Java and OpenGL ES?

Re: [RELEASED 8/22] Gerk the Gherkin

Posted: Tue Aug 23, 2011 11:26 pm
by EddieRingle
GyroVorbis wrote:Damn dude, that is a REALLY polished looking game. Is this Java and OpenGL ES?
Thanks. :)

We were in a bit of a hurry, so we used AndEngine, which itself uses Java and OpenGL ES. It's a nice engine that makes it easy to start working directly on the game instead of the foundation. I'd still like to write my own native engine for Android, of course.