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Game in Unity

Posted: Tue Aug 02, 2011 10:55 am
by THe Floating Brain
Hey guys; I recently started learning how to use Unity. This is what I have been able to make so far: http://gcggames.webs.com/-Unity%20Nonse ... layer.html I will also post some of the other games I will make here.

Enjoy :-)

P.s Everyone should post what round they have made it to. Example I made it to 20.

Re: Game in Unity

Posted: Tue Aug 02, 2011 11:49 am
by BlobOfFailure
I made it to round 16, and then got cornered by those evil spheres of doom. :( Good job with the game! Can't wait to see what you make next.

Re: Game in Unity

Posted: Tue Aug 02, 2011 5:37 pm
by THe Floating Brain
BlobOfFailure wrote:I made it to round 16, and then got cornered by those evil spheres of doom. :( Good job with the game! Can't wait to see what you make next.
Lol and ty I am hoping to make another by the end of the week :-)

Re: Game in Unity

Posted: Tue Aug 02, 2011 9:12 pm
by EccentricDuck
I broke it. I bounced on a ball and out of the level.

Re: Game in Unity

Posted: Wed Aug 03, 2011 3:51 pm
by THe Floating Brain
EccentricDuck wrote:I broke it. I bounced on a ball and out of the level.
I still have not completely figured out what causes that :/ I think if you get hit by the spheres to many times it messes up the physics XD

Re: Game in Unity

Posted: Thu Aug 04, 2011 2:09 am
by EccentricDuck
It's a cool game. You know what it needs? You need to make the bullet trajectory tied to the transform for the camera so that the bullets can aim up and down. It's a pain to hit the spheres that are above you without being able to aim up.

On that note, I made it to round 27 ;)

Re: Game in Unity

Posted: Sat Aug 06, 2011 8:04 pm
by THe Floating Brain
EccentricDuck wrote:It's a cool game. You know what it needs? You need to make the bullet trajectory tied to the transform for the camera so that the bullets can aim up and down. It's a pain to hit the spheres that are above you without being able to aim up.
Ty :-D and I probably should do that.
EccentricDuck wrote: On that note, I made it to round 27 ;)
31 :-)