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Clashing Cubes

Posted: Tue Aug 16, 2011 10:20 am
by DualEntity
Clashing Cubes is my first released project in C++ using a mixture of the SFML and OGL API's for music/sound/input/graphics. It was designed for the purpose of entering it into the latest Moosader forum competition revolving around the them of limited assets.

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It's a fast-paced puzzle/board game with a small dash of strategy based gameplay.

There are three types of cubes: 1hp, 2hp, and explosive.
Explosive Cubes damage all cubes in the perimeter by 1hp, and if a cube falls below 1hp, then it is destroyed.
The ultimate goal of the game is to control the majority of the board before it is filled up.

There were quite a few ideas that I didn't get to implement due to time constraints, but if this interests you then please feel free to download the full release below, and if you have any issues or wish to leave feedback about how you liked the project, feel free to post here so we can get things situated.

http://www.dualentity.com/games/clashing-cubes.zip (Windows)
http://www.dualentity.com/games/clashing-cubes.tar.gz (Linux)

NOTICE

For windows users, the project does require the 2008 VC++ redistributable which you can find here: http://www.microsoft.com/download/en/de ... g=en&id=29

For windows users, some ATI Radeon cards have had this issue with SFML, and if you have issues running the game but have the VC++, please include the .dll in the release folder, which you can download here: http://www.dualentity.com/games/fixes/atigktxx.zip

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 12:54 pm
by Ginto8
This game is just so addictive :D it's simple, but awesome!

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 1:00 pm
by XianForce
Android and/or iPhone port sometime :)?

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 1:03 pm
by N64vSNES
Consider me a follower ;)

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 1:07 pm
by DualEntity
Right now I'm focused on Clashing Cubes II, which should be a lot more entertaining!
Some more features, enhanced custom artwork, custom soundtrack, steampunk genre but still as addicting.

Afterward, I may consider looking into that (as I've been considering an Iphone port).

Also, thanks Ginto for the compliments, and <3 for N64vSNES. xD

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 1:13 pm
by N64vSNES
DualEntity wrote:Right now I'm focused on Clashing Cubes II, which should be a lot more entertaining!
Some more features, enhanced custom artwork, custom soundtrack, steampunk genre but still as addicting.

Afterward, I may consider looking into that (as I've been considering an Iphone port).

Also, thanks Ginto for the compliments, and <3 for N64vSNES. xD
I look forward to hearing more about it :)

And I'm fairly sure the Iphone has a kind of Xbox style indie game shop? I'm not sure so someone correct me if I'm wrong but if you're planning to use it commercially it'll be a big plus on your part.

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 1:52 pm
by DualEntity
That's definitely true. Would be nice to sell it if even for 99cents.

I think I'll probably release the second one with some form of pay what you want payment model. That way people can get it for free if they want, but those who want to kinda support me and further projects (since extra money would equal less time I have to work, and could program more) are more than welcome to.

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 4:31 pm
by XianForce
DualEntity wrote:That's definitely true. Would be nice to sell it if even for 99cents.

I think I'll probably release the second one with some form of pay what you want payment model. That way people can get it for free if they want, but those who want to kinda support me and further projects (since extra money would equal less time I have to work, and could program more) are more than welcome to.
Or release it for free with ads :)

Re: Clashing Cubes

Posted: Tue Aug 16, 2011 5:00 pm
by DualEntity
:lol: I plan on releasing it how I was talking about earlier. I would NEVER put ad's on my games. :p

Re: Clashing Cubes

Posted: Thu Aug 18, 2011 12:09 am
by THe Floating Brain
Looks neat!

Re: Clashing Cubes

Posted: Thu Aug 18, 2011 11:01 am
by DualEntity
THe Floating Brain wrote:Looks neat!
Thanks! ^^

Re: Clashing Cubes

Posted: Fri Aug 19, 2011 6:56 pm
by dandymcgee
Interesting game idea.

Re: Clashing Cubes

Posted: Sat Aug 20, 2011 7:23 am
by DualEntity
Thanks Dandy!

Trying to fix it up and possibly add a few more features that I originally intended for but couldn't add due to time restraints. So there will probably be a patch within the next couple days.