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gyrovorbis please answer

Posted: Wed Aug 24, 2011 11:43 pm
by werdo659
okay :worship: gyrovorbis :worship: can I please have the source code if u still have it for
tile demo
language :worship: c++ :worship: /sdl
year ~2003

i'm pretty new to :worship: programming :worship: and i'm just looking for some open source projects to check out to see what it takes to make a decent game and with that if i edit it a bit i can make a decent platformer also can you tell me all the books you can remember to learn c++, sdl, and opengl if you use it if you do help me thanks if not i'm going on ebay.ca or http://www.chapters.indigo.ca/home/?__l ... gType=4105 to find books also :bow: GyroVorbis :bow:

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 2:30 am
by short
:shock2:

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 4:43 am
by Kyosaur
There are tons of sources to learn SDL, OpenGL, and C++ from. A good starting place would be to checkout these sites:

SDL: http://lazyfoo.net/SDL_tutorials/index.php
C++: http://www.cplusplus.com/doc/tutorial/

Those sites helped me a lot (especially the SDL one - they give practical examples that relate to actual games). I never really got deep into game development, so i cant really link you anything for OpenGL, but my best guess would be to check the wiki out first:

OpenGL wiki: http://www.opengl.org/wiki/Main_Page


Off topic

I know how you feel btw, as i also once REALLY wanted a demo of his. I spent almost a week searching the internet for his particle engine example he showed in one of his really early videos. I eventually found it on a torrent site, but i believe it was already in a format for the DC and didnt have any source code :(. Needless to say i was a very sad panda :P.

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 8:47 am
by Falco Girgis
LOL!

If I even have it, sure, I'll humor you and post it. Although that was one of the first things that I have ever written, so I can assure you that it probably isn't the greatest looking code.

I also don't remember whether I have the SDL original or the Dreamcast port as far as source code goes, but as soon as I get home, I'll post it. :shock2:

edit: Yeah, the particle demo was only released on the Dreamcast, although I do believe that I have the SDL source for that as well. I s'pose I could post that too. That was the demo that was my break-in to the Dreamcast community and gained me the badge of honor at dcemulation.org as a "Dreamcast Developer." Those were the days...

Anyway, these were my two books that got me started:

1) Sam's Teach Yourself C++ in 21 Days
2) Focus on SDL

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 10:44 am
by dandymcgee
GyroVorbis wrote:Yeah, the particle demo was only released on the Dreamcast, although I do believe that I have the SDL source for that as well. I s'pose I could post that too. That was the demo that was my break-in to the Dreamcast community and gained me the badge of honor at dcemulation.org as a "Dreamcast Developer." Those were the days...
I'm not sure he was referring to the particle demo, he said "tile demo" in his post. Remember that little SDL tile demo I had a while back where you could jump like mario and shoot the blocks? I still have the project somewhere, but I think it's on my backup drive at home. I'm pretty sure I've uploaded it for someone before, but I don't remember where.

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 10:45 am
by Falco Girgis
dandymcgee wrote:
GyroVorbis wrote:Yeah, the particle demo was only released on the Dreamcast, although I do believe that I have the SDL source for that as well. I s'pose I could post that too. That was the demo that was my break-in to the Dreamcast community and gained me the badge of honor at dcemulation.org as a "Dreamcast Developer." Those were the days...
I'm not sure he was referring to the particle demo, he said "tile demo" in his post. Remember that little SDL tile demo I had a while back where you could jump like mario and shoot the blocks? I still have the project somewhere, but I think it's on my backup drive at home. I'm pretty sure I've uploaded it for someone before, but I don't remember where.
Yeah, I know. Then Kyosaur mentioned the particle demo. I was referring to both of them in my post.

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 11:01 am
by dandymcgee
GyroVorbis wrote:
dandymcgee wrote:
GyroVorbis wrote:Yeah, the particle demo was only released on the Dreamcast, although I do believe that I have the SDL source for that as well. I s'pose I could post that too. That was the demo that was my break-in to the Dreamcast community and gained me the badge of honor at dcemulation.org as a "Dreamcast Developer." Those were the days...
I'm not sure he was referring to the particle demo, he said "tile demo" in his post. Remember that little SDL tile demo I had a while back where you could jump like mario and shoot the blocks? I still have the project somewhere, but I think it's on my backup drive at home. I'm pretty sure I've uploaded it for someone before, but I don't remember where.
Yeah, I know. Then Kyosaur mentioned the particle demo. I was referring to both of them in my post.
Ahh, I didn't read that far into his post.

Re: gyrovorbis please answer

Posted: Thu Aug 25, 2011 3:11 pm
by Kyosaur
GyroVorbis wrote: edit: Yeah, the particle demo was only released on the Dreamcast, although I do believe that I have the SDL source for that as well. I s'pose I could post that too. That was the demo that was my break-in to the Dreamcast community and gained me the badge of honor at dcemulation.org as a "Dreamcast Developer." Those were the days...
That would be awesome, im still very interested in it (kind of hard not to be, that thing is epic lol).