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Perl on DC.

Posted: Fri Feb 04, 2005 6:16 pm
by Falco Girgis
One of my new personal goals along with the completion of Null is to get Perl to work on the PC.

Imagine how many new possibilities will be available if the realm of Perl programmers can now code for DC?

I'm almost positive that it's possible. You'd either have to port the interpretter and run .PLs by loading via CD or sending with coder's cable.

Another alternative is to still use just a bit of C/++ and get it working. Even if you had to compile it with C and C++ you could still compile with the Perl interpretter and run Perl code through it.

Posted: Fri Feb 04, 2005 6:52 pm
by spideyspiderman2000
Sweet! This'll make the games awesome! I say go for it.

p.s. I'm taking the advice you and Arce gave me about how I should start with something easy. I downloaded a game programming program ( :lol: )
which is called "Squeak". It's a very simple programming thing, but it's still lots of progress. I made a game already where you play as South Park characters and race around a track. I'll post a link here as soon as I add detail and record voices for it. :mrgreen:

Posted: Wed Feb 16, 2005 8:11 pm
by MetaFox
Perl is a scripting language, so you could just assign C functions to their perl equivelents and set up KOS for whatever Dreamcast specific functions you need.

I'm doing a couple of projects like this myself, an Allegro wrapper, a WinCE wrapper, and a D language wrapper.

With perl, you'd just have to set up your wrapper to read .pl files and then run the needed C function from there.

Posted: Thu Feb 17, 2005 6:49 am
by Don Pwnious
spideyspiderman2000 wrote: p.s. I'm taking the advice you and Arce gave me about how I should start with something easy. I downloaded a game programming program ( :lol: )
which is called "Squeak". It's a very simple programming thing, but it's still lots of progress. I made a game already where you play as South Park characters and race around a track. I'll post a link here as soon as I add detail and record voices for it. :mrgreen:
*cough* off topic *cough*
I shall continue what i think of it in PC dev.