TV Man - 2D sidescrolling platformer development
Posted: Thu Sep 01, 2011 12:55 pm
TV MAN
About
TV Man is a game about our favourite appliance - in superhero form! TV Man is on a quest to stop the evil Dr. Radio from destroying TV itself. He has already corrupted some of our favourite TV characters, and won't stop until TV is gone for good.
Mechanics
The game features many TV cliches, for example, you are able to pick up and drop an anvil onto your enemies to kill them. The enemies you face are the childhood TV characters you love, although they have been corrupted by Dr. Radio.
You can also use power ups, such as a speed boost and invisibility. Each power up comes with its own post-processing effect, and advantages. You are also able to simply punch your way through enemies, or avoid them completely using the invisibility power ups.
Development info
Development started: September the 1st 2011
Last major update: September the 20th 2011
Programmer/Author: Sam Hellawell (me/fatman1/Becki)
Artist: Rachel Morris (Moosader/CoderRach/LusikkaMage)
Platforms intended: PC (steam if possible, website download) and Xbox 360 (indie games arcade)
Images
Concept art/old sprite work (1st sept 2011)
Day one gameplay (1st sept 2011)
Coloured concept art(3rd sept 2011)
Day 5 gameplay & debug console (4th sept 2011):
New sprite animations (subject to change - 19th sept 2011):
Enemies testing (13th sept 2011):
Crappy menu system (will change, mainly debug - 15th sept 2011):
Invisibility effect (HLSL shader, 10th sept 2011):
Speed boost effect (11th sept 2011):
Videos
Day 2 of development: http://www.youtube.com/watch?v=wjPChbRLXiA
Day 6 of development: http://www.youtube.com/watch?v=rdjvhz_lQlU
Day 20 of development: http://www.youtube.com/watch?v=sIsR--FZD50
Release date
Not set yet, hoping before Christmas 2011 though!
About
TV Man is a game about our favourite appliance - in superhero form! TV Man is on a quest to stop the evil Dr. Radio from destroying TV itself. He has already corrupted some of our favourite TV characters, and won't stop until TV is gone for good.
Mechanics
The game features many TV cliches, for example, you are able to pick up and drop an anvil onto your enemies to kill them. The enemies you face are the childhood TV characters you love, although they have been corrupted by Dr. Radio.
You can also use power ups, such as a speed boost and invisibility. Each power up comes with its own post-processing effect, and advantages. You are also able to simply punch your way through enemies, or avoid them completely using the invisibility power ups.
Development info
Development started: September the 1st 2011
Last major update: September the 20th 2011
Programmer/Author: Sam Hellawell (me/fatman1/Becki)
Artist: Rachel Morris (Moosader/CoderRach/LusikkaMage)
Platforms intended: PC (steam if possible, website download) and Xbox 360 (indie games arcade)
Images
Concept art/old sprite work (1st sept 2011)
Day one gameplay (1st sept 2011)
Coloured concept art(3rd sept 2011)
Day 5 gameplay & debug console (4th sept 2011):
New sprite animations (subject to change - 19th sept 2011):
Enemies testing (13th sept 2011):
Crappy menu system (will change, mainly debug - 15th sept 2011):
Invisibility effect (HLSL shader, 10th sept 2011):
Speed boost effect (11th sept 2011):
Videos
Day 2 of development: http://www.youtube.com/watch?v=wjPChbRLXiA
Day 6 of development: http://www.youtube.com/watch?v=rdjvhz_lQlU
Day 20 of development: http://www.youtube.com/watch?v=sIsR--FZD50
Release date
Not set yet, hoping before Christmas 2011 though!