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TV Man - 2D sidescrolling platformer development

Posted: Thu Sep 01, 2011 12:55 pm
by fatman1
TV MAN

About
TV Man is a game about our favourite appliance - in superhero form! TV Man is on a quest to stop the evil Dr. Radio from destroying TV itself. He has already corrupted some of our favourite TV characters, and won't stop until TV is gone for good.

Mechanics
The game features many TV cliches, for example, you are able to pick up and drop an anvil onto your enemies to kill them. The enemies you face are the childhood TV characters you love, although they have been corrupted by Dr. Radio.

You can also use power ups, such as a speed boost and invisibility. Each power up comes with its own post-processing effect, and advantages. You are also able to simply punch your way through enemies, or avoid them completely using the invisibility power ups.

Development info
Development started: September the 1st 2011
Last major update: September the 20th 2011
Programmer/Author: Sam Hellawell (me/fatman1/Becki)
Artist: Rachel Morris (Moosader/CoderRach/LusikkaMage)
Platforms intended: PC (steam if possible, website download) and Xbox 360 (indie games arcade)

Images
Concept art/old sprite work (1st sept 2011)
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Day one gameplay (1st sept 2011)
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Coloured concept art(3rd sept 2011)
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Day 5 gameplay & debug console (4th sept 2011):
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New sprite animations (subject to change - 19th sept 2011):
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Enemies testing (13th sept 2011):
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Crappy menu system (will change, mainly debug - 15th sept 2011):
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Invisibility effect (HLSL shader, 10th sept 2011):
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Speed boost effect (11th sept 2011):
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Videos
Day 2 of development: http://www.youtube.com/watch?v=wjPChbRLXiA
Day 6 of development: http://www.youtube.com/watch?v=rdjvhz_lQlU
Day 20 of development: http://www.youtube.com/watch?v=sIsR--FZD50

Release date
Not set yet, hoping before Christmas 2011 though!

Re: TV Man - 2D sidescrolling platformer development

Posted: Fri Sep 02, 2011 12:16 pm
by fatman1
Uploaded a video to YouTube, going to track my progress on there also!

http://www.youtube.com/watch?v=wjPChbRLXiA

Re: TV Man - 2D sidescrolling platformer development

Posted: Fri Sep 02, 2011 2:43 pm
by N64vSNES
Looks like some good progress ;)

The art especially like! :)

Re: TV Man - 2D sidescrolling platformer development

Posted: Sat Sep 03, 2011 4:32 pm
by fatman1
N64vSNES wrote:Looks like some good progress ;)

The art especially like! :)
Thanks.

I did this last night, thought I should colour in the concept art:
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Re: TV Man - 2D sidescrolling platformer development

Posted: Sat Sep 03, 2011 11:08 pm
by k1net1k
this is what happens when you watch too much tv as a kid
your mother told you not to

Re: TV Man - 2D sidescrolling platformer development

Posted: Sun Sep 04, 2011 7:04 am
by fatman1
k1net1k wrote:this is what happens when you watch too much tv as a kid
your mother told you not to
Oddly enough, I barely watched/watch any TV. If that was the case he'd be called PC Man ;D

Re: TV Man - 2D sidescrolling platformer development

Posted: Sun Sep 04, 2011 12:28 pm
by superLED
Quick question: Why do you outline your "dirt/grass blocks"?
It would look a lot more fluent if you had no outline, so it would look like one big nice platform, instead of 100 lego bricks :p

However, looks pretty sweet. Good luck! :D

Re: TV Man - 2D sidescrolling platformer development

Posted: Sun Sep 04, 2011 12:58 pm
by fatman1
superLED wrote:Quick question: Why do you outline your "dirt/grass blocks"?
It would look a lot more fluent if you had no outline, so it would look like one big nice platform, instead of 100 lego bricks :p

However, looks pretty sweet. Good luck! :D
It was mainly for when I was drawing so I knew the boundaries, I was going to remove the lines before but forgot. Thanks for reminding me! :D

Re: TV Man - 2D sidescrolling platformer development

Posted: Sun Sep 04, 2011 5:36 pm
by fatman1
Hey guys. Another update. I've added in a debug console, power ups (although they don't work yet), new art, a little idle animation and levels now load from files instead of being randomly generated/hardcoded.

Quick screenshot:
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Should have another YouTube video up tomorrow!

Re: TV Man - 2D sidescrolling platformer development

Posted: Mon Sep 05, 2011 10:09 am
by fatman1
New video for day 6:
http://www.youtube.com/watch?v=rdjvhz_lQlU

The powerups system is complete, not really sure what to work on to show off for the next video.

Re: TV Man - 2D sidescrolling platformer development

Posted: Mon Sep 05, 2011 10:28 am
by dandymcgee
fatman1 wrote:New video for day 6:
http://www.youtube.com/watch?v=rdjvhz_lQlU

The powerups system is complete, not really sure what to work on to show off for the next video.
Nice work.

Re: TV Man - 2D sidescrolling platformer development

Posted: Mon Sep 05, 2011 10:32 am
by superLED
Looks awesome!
A debug console is really handy.

Looking forward to your new Youtube video :D

Edit: Oh, you uploaded the video right before I wrote this post.
I can see you are coming along with your progress. That's nice!

It looks much better now without the blockiness ^^

Re: TV Man - 2D sidescrolling platformer development

Posted: Mon Sep 05, 2011 11:04 am
by Teser0ck
Nice progress, seems like another project I am gonna follow :)

Re: TV Man - 2D sidescrolling platformer development

Posted: Tue Sep 20, 2011 1:11 pm
by fatman1
Hey! Sorry about the lack of updates. Some new things:
LusikkaMage/CoderRach is now our artist
Enemies are in, with different AI levels
Melee attacking in
Game mechanic concepts finalized (some, attack mainly)
Platform-like tiles (can jump up onto them)
Started work on a map editor
Jumping animations in
Menu system created (crappy atm)
Game runs and is playable on the XBOX
Main class cleaned up and arranged into game states
Unlockable effects (adds replay/play value, also fun)

Here is a new video also:
http://www.youtube.com/watch?v=sIsR--FZD50

And some sprite work:
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Re: TV Man - 2D sidescrolling platformer development

Posted: Thu Sep 22, 2011 9:11 pm
by Light-Dark
Cool Game cant wait to play it