This is killing my brain...
Posted: Thu Sep 22, 2011 11:47 pm
Okay basically I've gone into this stage where I have no idea what to do anymore. OK here's my situation and tell me your opinion on what you would do.
Okay, so far I've been designing classes with SDL for images, font's, sounds, a window and such. Now so far, I haven't been working with OpenGL at all. Then I look at SFML and it's classes and I see it and feel all depressed like I should have learnt that library instead of SDL. I also tried linking SDL and SFML for the Mac OS X Lion with Xcode 4.1 and I just cant do it??
Now, if you were me, would you stick with SDL and keep writing a tonne of classes? Or move onto SFML and use the classes that already has been provided? Which one would I benefit from the most?
I was thinking of staying with SDL until I implement OpenGL stuff into there, and have File I/O for basically all of my classes so it is a crap load more customize-able.
Also another thing I might mention instead of making another thread is: whenever I try to create a std::ofstream object inside the .cpp of a class's implementation in DEBUG mode it will give me linker errors? S: It's in the subsystem CONSOLE for easier debugging, but it works when I put the subsystem to WINDOWS. Any ideas?
Okay, so far I've been designing classes with SDL for images, font's, sounds, a window and such. Now so far, I haven't been working with OpenGL at all. Then I look at SFML and it's classes and I see it and feel all depressed like I should have learnt that library instead of SDL. I also tried linking SDL and SFML for the Mac OS X Lion with Xcode 4.1 and I just cant do it??
Now, if you were me, would you stick with SDL and keep writing a tonne of classes? Or move onto SFML and use the classes that already has been provided? Which one would I benefit from the most?
I was thinking of staying with SDL until I implement OpenGL stuff into there, and have File I/O for basically all of my classes so it is a crap load more customize-able.
Also another thing I might mention instead of making another thread is: whenever I try to create a std::ofstream object inside the .cpp of a class's implementation in DEBUG mode it will give me linker errors? S: It's in the subsystem CONSOLE for easier debugging, but it works when I put the subsystem to WINDOWS. Any ideas?