Comments or questions are welcome/encouraged!
I'd also be happy to explain how I did something; if that's what you're after..
Re: Viv Online Development
Posted: Fri Sep 23, 2011 2:52 pm
by k1net1k
I just dont know what to say man, im impressed. Please keep posting these video's as it gives me inspiration
And if you need any testers << me !
Re: Viv Online Development
Posted: Fri Sep 23, 2011 3:37 pm
by dandymcgee
I remember the last time you posted Viv Online. This has come a long way since then. Incredible work, and thank you for sharing! Please keep us updated with your progress.
@DualEntity: Thank you. I only post on a bunch of game development forums (updates will be the same as the ones here) but I may start doing progress videos each week until I'm done with the project. Subscribe to my YouTube channel if you haven't already .
@janequorzar: Thanks. The statistics I'm using are from here; I hope Win7 is more popular that what it says there. W3schools may be biased in some way?
Re: Viv Online Development
Posted: Thu Sep 29, 2011 11:40 am
by janequorzar
joe van sickle wrote:Thanks guys I appreciate the interest/support...
@DualEntity: Thank you. I post on a bunch of game development forums (updates will be the same as the ones here) but I may start doing progress videos each week until I'm done with the project. Subscribe to my YouTube channel if you haven't already .
@janequorzar: Thanks. The statistics I'm using are from here. W3schools may be biased in some way?
Interesting that they get a different reading, but almost showing same thing.
W3schools shows the Standards in CSS and HTML. Every Website on the planet uses HTML in some way or another. And a lot of them use CSS. ( PHP, ASP, and several other languages, ALL use HTML inside their code ) W3schools makes sure you have your website correct for public usage so that your browser gets no errors during execution of the HTML script. And now with HTML5 out, even Flash is changing.
This means, when you see a particular tag at the top of a web page, its reporting to W3schools. So it would know who is using what based on internet traffic. People do not realize how much info is actually going through search engines and it gets reported back to W3schools as well.
Re: Viv Online Development
Posted: Thu Sep 29, 2011 11:55 am
by CC Ricers
If you want another opinion opinion on OS usage, you can read the statistics on Steam. They are just on Steam gamers, but it's still a good representation for the audience of PC and Mac gamers.
Re: Viv Online Development
Posted: Thu Sep 29, 2011 12:09 pm
by joe van sickle
@janequorzar: Wow okay, in any case good news for me!
@CC Ricers: Great find! This is all making me feel better about my gamble to use DirextX11.
Re: Viv Online Development
Posted: Thu Sep 29, 2011 12:12 pm
by Benjamin100
So have you been making the whole game yourself?
Re: Viv Online Development
Posted: Thu Sep 29, 2011 3:20 pm
by joe van sickle
@Benjamin100: Yeah just me, I started June 2ed 2010.