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So I Gave It a Go...
Posted: Sun Oct 09, 2011 11:15 pm
by EddieRingle
This isn't really art for a game, but rather my Android app,
Hubroid. However, I thought I'd show it off anyway.
I basically fused
Andy and the
GitHub Octocat together. This is my first real venture into pixel art, and I don't think I did too bad. :3
- Original Androctocat pixel art
- hubroid_512_pre.png (2.48 KiB) Viewed 6336 times
- Shiny version of Androctocat
- hubroid_512_2.png (8.74 KiB) Viewed 6336 times
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 3:53 am
by superLED
Nice one! But why the gradient overlay and "Bevel and Emboss" effects?
It just seems too easy :P
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 4:09 am
by k1net1k
yeah looks cool, i think try and do the shading with pixels
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 5:18 am
by EddieRingle
Yeah, it was getting late and it looked cool, so I just kept it. I'm definitely going to try some manual shading later.
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 1:37 pm
by LeonBlade
Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 1:46 pm
by EddieRingle
LeonBlade wrote:Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it.
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 2:19 pm
by pritam
EddieRingle wrote:LeonBlade wrote:Pixel art is usually done at small scales
Try making it like 64x64 and uploading that here.
Also, I tried clicking on your app link but it got caught in a loop in the series of tubes.
It was originally done on a small scale. However, the Android Market requires a 512x512 version, then I scale down from there (96x96, 72x72, etc.). I'll be sure to update this thread if I get around to working on it.
What Leon said brings something to mind, if you redraw this in half or one third it's original size and scale it up properly (having perfectly square and mono-sized pixels) you could make this look amazing. The amount of pixels currently used for this basic figure doesn't look as beautiful as it could, considering with bigger pixels you have a lot more space to make great shading/a very detailed and interesting piece of art for your app.
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 4:31 pm
by EddieRingle
Gave shading a first pass. I'm following the Android Icon Guidelines and used top-down lighting. Also created this one in 64x64 dimensions.
- trial2.png (765 Bytes) Viewed 6284 times
Critiques?
Re: So I Gave It a Go...
Posted: Mon Oct 10, 2011 5:39 pm
by EddieRingle
Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
- trial13.png (605 Bytes) Viewed 6276 times
And, a 512x512 scaled up version:
- trial13-512.png (2.39 KiB) Viewed 6276 times
Re: So I Gave It a Go...
Posted: Thu Oct 13, 2011 10:04 am
by SPR_Phantom
EddieRingle wrote:Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
trial13.png
And, a 512x512 scaled up version:
trial13-512.png
this still creates quite a flat image, try scaling the shading just a little, so it's all around the mid-edges
Re: So I Gave It a Go...
Posted: Fri Oct 14, 2011 7:55 pm
by LeonBlade
It doesn't look right, maybe try to split the shading between the head and body pieces?
The top shading doesn't look right because it just curves to the edge very unnaturally.
Re: So I Gave It a Go...
Posted: Sat Oct 15, 2011 12:05 pm
by Light-Dark
looks nice, reminds me of something from space invaders or some atari game :D
Re: So I Gave It a Go...
Posted: Sat Oct 15, 2011 12:16 pm
by EddieRingle
I ended up redrawing it from scratch again, primarily because I didn't like the way it looked on my device.
- 96x96px (xhdpi) version
- 88x-1.png (640 Bytes) Viewed 6191 times
- 96x96px (xhdpi) version w/ drop shadow (currently being used as the app icon)
- 88x-1s.png (878 Bytes) Viewed 6191 times
I haven't tried to shade this one yet, but it'd be nice if I did considering that's the final icon guideline set by Google (top-lit lighting).