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Chaos Rift XNA Developers
Posted: Tue Oct 18, 2011 1:28 pm
by EdBoon
I know it's been some time since I last posted on here (sorry) but i wanted to get a list pooled together of the members on this forum that develop for xbox/windows phone using XNA. Some of you may know how difficult it is to find other independent developers willing to help test online functionality, and if we get a list going we can know who to ask if anyone needs help testing. Who knows.. maybe no one here uses XNA but if you have a developer membership and wouldn't mind helping others test when needed, please feel free to include your gamertag below! Same goes for me, if you need any help let me know, I would be more than happy to both check out your progress or help test. Thanks guys!
gamertag: Ed Boon
Re: Chaos Rift XNA Developers
Posted: Tue Oct 18, 2011 1:50 pm
by Falco Girgis
Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
Re: Chaos Rift XNA Developers
Posted: Tue Oct 18, 2011 4:10 pm
by cypher1554R
GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember?
The ones left will hide it at any cost. hehe ;P
jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since.
Re: Chaos Rift XNA Developers
Posted: Tue Oct 18, 2011 8:43 pm
by mattheweston
I dev using xna, but haven't gotten far enough to get a dev account to deploy for the xbox
Re: Chaos Rift XNA Developers
Posted: Fri Oct 21, 2011 3:56 pm
by trufun202
cypher1554R wrote:GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember?
The ones left will hide it at any cost. hehe ;P
jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since.
Yup, I'm working on another XNA game as we speak. The XNA community has a pretty strict set of rules that you must follow in order to get your game approved and on the MarketPlace. I'd be glad to offer up some advice.
Re: Chaos Rift XNA Developers
Posted: Fri Oct 21, 2011 4:34 pm
by Falco Girgis
cypher1554R wrote:GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember?
The ones left will hide it at any cost. hehe ;P
jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since.
Exactly. The XNArs are the ones actually finishing their damn games. The natively compiled camp needs to get their shit together...
Re: Chaos Rift XNA Developers
Posted: Fri Oct 21, 2011 5:51 pm
by LeonBlade
GyroVorbis wrote:cypher1554R wrote:GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember?
The ones left will hide it at any cost. hehe ;P
jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since.
Exactly. The XNArs are the ones actually finishing their damn games. The natively compiled camp needs to get their shit together...
Re: Chaos Rift XNA Developers
Posted: Fri Oct 21, 2011 6:47 pm
by short
/guilty
Re: Chaos Rift XNA Developers
Posted: Sat Oct 22, 2011 1:28 pm
by CC Ricers
trufun202 wrote:cypher1554R wrote:
jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since.
Yup, I'm working on another XNA game as we speak. The XNA community has a pretty strict set of rules that you must follow in order to get your game approved and on the MarketPlace. I'd be glad to offer up some advice.
That game better be Rad Raygun :P
I'm an XNA dev, but I don't even have an Xbox right now! I sold mine over a year ago and won't be able to get one again until I find a better job.
Re: Chaos Rift XNA Developers
Posted: Sun Oct 30, 2011 11:17 pm
by teamtwentythree
Doing XNA here as well and I do have a dev membership along with an HD7 + Focus for WP7 testing.
Gamertag:Adam Striker
Re: Chaos Rift XNA Developers
Posted: Sat Nov 12, 2011 5:40 pm
by EccentricDuck
I've also moved on more to phone development from XNA. Been working with MonoDroid and MonoTouch so I can do cross-platform phone development using C# while hitting Android, iPhone, and WP7. My recent ambitions have been more social networking/business-oriented than game-oriented, but that passion still exists for me.
I can definitely recommend XNA as a good platform though. The learning environment/code-samples are educationally invaluable from a mid-high level architecture standpoint (as well as being a fabulous aide for getting shit done). I've found myself relating back to them a great deal.
Re: Chaos Rift XNA Developers
Posted: Tue Dec 06, 2011 12:42 pm
by EdBoon
Currently have an application in peer review on the app hub, would greatly appreciate anyone with an active xna dev account to review it, i will owe you one.
apphub link:
http://catalog.create.msdn.com/en-US/Ga ... a22&type=1
details/vid:
http://bigrookgames.com/node/21
Thanks
Re: Chaos Rift XNA Developers
Posted: Tue Dec 06, 2011 1:58 pm
by fatman1
I'm an XNA dev, and I'm not ashamed! I just feel more comfortable with it, than using opengl or pure directx. Atleast for now, I do want to move onto c/c++ for multiplatform development.