OpenGL Not rendering?
Moderator: Coders of Rage
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- Chaos Rift Regular
- Posts: 101
- Joined: Thu Dec 09, 2010 2:13 am
OpenGL Not rendering?
Hey, quick question for you guys, I'm working on a OpenGL project, and it runs completely fine from Visual Studio, in all release modes, but when I try to run the game from just the exe, no geometry will render. All my textures are being properly loaded and included with the exe, it simply will not show the 3D part of things. Also, I'm using SFML as my windowing library and using it to display 2D graphics over the 3D scene. SFML returns no errors, and still works and renders in both the exe and from visual studio. Is there any common solution to this problem? I'm assuming i'm just forgetting something key here. If not I can post code to help out.
- ibly31
- Chaos Rift Junior
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Re: OpenGL Not rendering?
Definitely post the code. Theres just so many different things that can cause a problem like this. A test that I like to do to see if it is actually OpenGL having a problem or if my windowing system can't even get a rendering context up is to change the glClearColor (or in SFML's case RenderWindow.SetBackgroundColor()) and see if the background color changes. If it does, then you know your geometry submission process is screwed up. If not, then you know that the problem lies in SFML's windowing system unable to give you a proper context to draw in.
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