8-bit Platformer Pixel Artist Needed
Posted: Tue May 01, 2012 10:38 pm
Hey all, I've been super busy with work and side projects so I haven't been around the forums much lately. Recently I dropped some other projects to focus on a platformer title. It just so happens that I work with an incredibly talented programmer at my day job named Jeremy who has a burning passion for making games which, up to this point, he's only ever expressed through his solo projects. Jeremy and I have been talking, and I've literally turned down the opportunity to work with another co-worker on a different title, plus my friend Gaian and I have shelved our other platformer project to pursue this one project with Jeremy.
Check out an old flash version of the game (which is quite complete) at:
http://www.jeremyaburns.com/page.php?page=platformer
You may notice that there are two modes for the game. The default mode which uses vector graphics and another mode which uses 8-bit pixel graphics. We are pursuing the 8-bit pixel version. This is where you come in. We are looking for an 8-bit pixel artist to join us. Jeremy has done most of the pixel art up to this point in the 8-bit version, and "borrowed" graphics for the vector graphics version.
With my help we will be porting the game to XNA and C#, a platform that both Jeremy and I are familiar with which gives us more options in terms of delivering the final product. We have a pretty solid idea about what assets are needed. We are looking for approximately 15 enemy spritesheets, 1 additional mini boss, 3-4 bosses, 2x4 background layers for each of our 4 levels, and one tileset for the final level. If you are interested in doing all or part of that then message me and we can talk further. Looking forward to hearing from you!
David
Check out an old flash version of the game (which is quite complete) at:
http://www.jeremyaburns.com/page.php?page=platformer
You may notice that there are two modes for the game. The default mode which uses vector graphics and another mode which uses 8-bit pixel graphics. We are pursuing the 8-bit pixel version. This is where you come in. We are looking for an 8-bit pixel artist to join us. Jeremy has done most of the pixel art up to this point in the 8-bit version, and "borrowed" graphics for the vector graphics version.
With my help we will be porting the game to XNA and C#, a platform that both Jeremy and I are familiar with which gives us more options in terms of delivering the final product. We have a pretty solid idea about what assets are needed. We are looking for approximately 15 enemy spritesheets, 1 additional mini boss, 3-4 bosses, 2x4 background layers for each of our 4 levels, and one tileset for the final level. If you are interested in doing all or part of that then message me and we can talk further. Looking forward to hearing from you!
David