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getting started
Posted: Sun May 27, 2012 1:09 pm
by azaron08
I have start programming in c++ and know most of the common stuff and alil advanced stuff but that's all I get out of the 2 books I have and the 5 programming toutorials that have 20 to 30 videos in them......I still don't know the sturcture for a game or any thing to start I have c++ 2008 and 2010 and also direct x sdk 2007 and 2010 and I just need a launching pad or some one to show me the ropes plz help me I'm really interested and have a ton of time!!!!
Re: getting started
Posted: Sun May 27, 2012 1:38 pm
by lalacomun
azaron08 wrote:I have start programming in c++ and know most of the common stuff and alil advanced stuff but that's all I get out of the 2 books I have and the 5 programming toutorials that have 20 to 30 videos in them......I still don't know the sturcture for a game or any thing to start I have c++ 2008 and 2010 and also direct x sdk 2007 and 2010 and I just need a launching pad or some one to show me the ropes plz help me I'm really interested and have a ton of time!!!!
ok, so if you already know C++ you may start learning an API(appliction programming interface) such as SDL or Allegro, to control graphics,input,sound etc...
i personally recomend you SDL it has a nice event based input system and for graphics it can be used with OpenGL for hardware acceleration.
SDL tutorials:
http://www.youtube.com/thecplusplusguy
http://lazyfoo.net
i learned everything form him and lazyfoo, but i recommend you thecplusplusguy, his tutorial are easier to understand and efficient. he also teach you how the game structure works by making how to make games, first, a pong game and then a sidescroller
and later he teaches you OpenGL so you can use it with SDL.
but you can learn other APIs like Allegro, for that i recommend you CodingMadeEasy:
http://www.codingmadeeasy.ca
he has the best allegro tuts, and he also have tutorials for Sfml.
hope it helped!
Re: getting started
Posted: Sun May 27, 2012 3:04 pm
by azaron08
Thx so much ill check it out