Spritesheet Clipping in C#/XNA
Posted: Sun Jun 03, 2012 12:43 pm
Hey Guys,
I am looking for information on spritesheet clipping in c#/XNA. I'm familiar with how to handle rendering regions of a spritesheet with SDL (this lazyfoo tutorial is a good example of what I am looking for http://lazyfoo.net/SDL_tutorials/lesson06/index.php), but I am new to XNA and despite a good amount of time spent Googling the subject, I can't seem to find anything. I know there are several people on this forum who use XNA regularly so hopefully one of you will know a good site/tutorial that explains this. Thanks.
I am looking for information on spritesheet clipping in c#/XNA. I'm familiar with how to handle rendering regions of a spritesheet with SDL (this lazyfoo tutorial is a good example of what I am looking for http://lazyfoo.net/SDL_tutorials/lesson06/index.php), but I am new to XNA and despite a good amount of time spent Googling the subject, I can't seem to find anything. I know there are several people on this forum who use XNA regularly so hopefully one of you will know a good site/tutorial that explains this. Thanks.