[SOLVED]Looking to make 3d games with opengl, but don't
Posted: Sun Jun 03, 2012 5:18 pm
.Edit: If you're having problems with SDL, and a search feature brought you here, I provided a link which fixed my problem, as well as a list of things I did wrong, at my last post!
I feel dreadfully hopeless right now, because I don't know everything I need to know to make games. I can program a little in C++, I've been practicing with console programs for the past few weeks and it has gotten really old. I decided to pick up a graphics library and play around, I decided on openGL. Even though I can program, I don't know much about my compiler (VS express 2010). I found a link from opengls website to an ebook about opengl. It says I need a few libraries or something, FreeGLUT, GLEW, and DEVIL. I've DL'ed them, but I don't know what to do with them. I've installed the one exe one of them is just a folder with subfolders containing files, some are C++ header files, and the other is something with an extension called .tar.gz
I know if I wanted to make games(I do but I think I'm more interested in learning right now), I should use Ogre3d or something, but I tried that in the past and one of the obstacles still exists: I don't know how to operate this stupid compiler! Every C++ teaching resource I've used has said all you need to do to include a header into your program is "#include<header_name>" or "#include"header_name" " depending on where you want to search for it. But I know a little about the compiler, you need to tell it where to search or something.
The task of reading the documentation for the compiler is time consuming most of all and a close second is difficult! Then I've got to read the opengl ebook, which is going to take forever. School resumes in two months, I don't know if I'll have anything accomplished by then. I'm the type of person who when seeing a task which is daunting, like this, quickly realizes the facts and concedes trying.
I've learned some more about C++ since I started with ogre some time ago, maybe I should just go back to it and try again. I don't like having everything done for me though, which is another reason why I like the idea of making everything myself. I might be better off overall if someone could give me some pointers (I know you all have lives to) on the compiler.
Yeah, I know the phrase "making everything myself" requires a lot of time and patience, something I'm not good at... too damn stubborn.
What should I do? Continue with OpenGL, or go back to Ogre?
I feel dreadfully hopeless right now, because I don't know everything I need to know to make games. I can program a little in C++, I've been practicing with console programs for the past few weeks and it has gotten really old. I decided to pick up a graphics library and play around, I decided on openGL. Even though I can program, I don't know much about my compiler (VS express 2010). I found a link from opengls website to an ebook about opengl. It says I need a few libraries or something, FreeGLUT, GLEW, and DEVIL. I've DL'ed them, but I don't know what to do with them. I've installed the one exe one of them is just a folder with subfolders containing files, some are C++ header files, and the other is something with an extension called .tar.gz
I know if I wanted to make games(I do but I think I'm more interested in learning right now), I should use Ogre3d or something, but I tried that in the past and one of the obstacles still exists: I don't know how to operate this stupid compiler! Every C++ teaching resource I've used has said all you need to do to include a header into your program is "#include<header_name>" or "#include"header_name" " depending on where you want to search for it. But I know a little about the compiler, you need to tell it where to search or something.
The task of reading the documentation for the compiler is time consuming most of all and a close second is difficult! Then I've got to read the opengl ebook, which is going to take forever. School resumes in two months, I don't know if I'll have anything accomplished by then. I'm the type of person who when seeing a task which is daunting, like this, quickly realizes the facts and concedes trying.
I've learned some more about C++ since I started with ogre some time ago, maybe I should just go back to it and try again. I don't like having everything done for me though, which is another reason why I like the idea of making everything myself. I might be better off overall if someone could give me some pointers (I know you all have lives to) on the compiler.
Yeah, I know the phrase "making everything myself" requires a lot of time and patience, something I'm not good at... too damn stubborn.
What should I do? Continue with OpenGL, or go back to Ogre?