Holy schittus! I just compiled Perl to an executable!
Posted: Mon Mar 28, 2005 8:44 pm
I needed a way of adding tiles to the level editor. I couldn't think of a practical way of doing it with a GUI in the actual editor. What I decided to do was a super-user friendly console application that gets launched from the editor.
The problem was that what I wanted to do was definately not going to be easy with C++. Working with files, directories, and all that goodness is where perl comes in.
Well, after about forever I finally got the scripting language perl to compile to an executable. This is great news. Perhaps sometime in the future I'll have good luck embedding perl into a C/++ application.
Oh, and for those of you who haven't witnessed its glory...
Egg hornet.EXE anyone? :flamedevil:
The problem was that what I wanted to do was definately not going to be easy with C++. Working with files, directories, and all that goodness is where perl comes in.
Well, after about forever I finally got the scripting language perl to compile to an executable. This is great news. Perhaps sometime in the future I'll have good luck embedding perl into a C/++ application.
Oh, and for those of you who haven't witnessed its glory...
Egg hornet.EXE anyone? :flamedevil: