Or at least fast enough to not matter? If not, can someone point me in the direction of a graphics library that is hardware accelerated and not as complicated as GX? I just got my Wii, installed the Homebrew Channel and am eager to begin coding for it.
Thanks:D
Is SDL for the Wii hardware accelerated?
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- DistortedLance
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Re: Is SDL for the Wii hardware accelerated?
http://wiibrew.org/wiki/Libwiisprite
libwiisprite is hardware accelerated, and you can still do stuff like load PNGs. From what I've seen of it, it's not too difficult to get the hang of (it's a little similar to SDL). SDL Wii isn't complete, and I've heard there are a lot of problems with it at this point. I don't believe it's accelerated, although I haven't used it, so I can't tell you if it would be fast enough anyway :/ I would assume so, though.
libwiisprite is hardware accelerated, and you can still do stuff like load PNGs. From what I've seen of it, it's not too difficult to get the hang of (it's a little similar to SDL). SDL Wii isn't complete, and I've heard there are a lot of problems with it at this point. I don't believe it's accelerated, although I haven't used it, so I can't tell you if it would be fast enough anyway :/ I would assume so, though.
- Dormoxx
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Re: Is SDL for the Wii hardware accelerated?
Thanks for the link.
I'd love to hear about your experiences with it, just to know what I'm getting myself into.
I'd love to hear about your experiences with it, just to know what I'm getting myself into.
- Falco Girgis
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Re: Is SDL for the Wii hardware accelerated?
SDL on the Xbox is more than fast enough without hardware acceleration, and it's plenty fast on the Dreamcast at lower resolutions, so I would think that the Wii should be fine without hardware acceleration.