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STARTING GAME DEVELOPMENT - What Language?

Posted: Sat Aug 18, 2012 10:55 am
by Byte
I've been switching from C# to Python to Java to C# forever now. I keep doubting what I should use for programming a game. I want to use C++ but I'm only 15 and I hear it is very difficult to master. Please help me, what should I choose? :worship:

Re: STARTING GAME DEVELOPMENT - What Language?

Posted: Sat Aug 18, 2012 11:14 am
by 101MUDman101
Hi, I had your problem aswell, C# is great with XNA and you can do alot with it. I wouldn't recomend Java to much as it uses lots of memory and may lag your games. I really recomend learning C++ and using and api like SDL or OpenGL, yes it is hard but I'm 14 and have been using it for 3 years and have good experience with it. I recomend finding some programming books that will teach you the in's and out's of C++. Hope this helps ;)

Re: STARTING GAME DEVELOPMENT - What Language?

Posted: Sat Aug 18, 2012 1:03 pm
by AaronGlazer
You should at least try to learn C++. If it's too hard, I'd suggest BlitzPlus or C# with XNA.

Re: STARTING GAME DEVELOPMENT - What Language?

Posted: Sat Aug 18, 2012 1:57 pm
by dandymcgee
Of C#, Java, and Python I would recommend C# for any moderately sized game. While theoretically you could make it any programming language, some are obviously better suited. It depends on the scope of the idea as well. Truth is, doesn't really matter what language you use to start as long as you actually start.

Re: STARTING GAME DEVELOPMENT - What Language?

Posted: Sat Aug 18, 2012 2:23 pm
by bbguimaraes
Not to say once you've got something running and the ideia of how it works in your mind, it is (relatively) easy to "port" it to other languages.