3D collision question
Posted: Fri Aug 31, 2012 9:32 pm
Sup Bros, I'm interested on your opinions on my situation.
I'm making a 3D platformer in the same vein of the N64 greats. All of the art assets are low poly to achieve the
style of the N64 games ( banjo, mario, conker etc )
I'm using a .obj model as my map, they aren't very high poly, but I want the player to collide with them on a triangle bases ( I think ). What would be the best way to do so? or the most common? I'm going to use a bounding object for the characters, either a sphere or an OBB/ABB, so I'd like to know if you guys would suggest just testing the bounding object against the triangle mesh? some other method? or just get a physics library and call it a day?
I'm making a 3D platformer in the same vein of the N64 greats. All of the art assets are low poly to achieve the
style of the N64 games ( banjo, mario, conker etc )
I'm using a .obj model as my map, they aren't very high poly, but I want the player to collide with them on a triangle bases ( I think ). What would be the best way to do so? or the most common? I'm going to use a bounding object for the characters, either a sphere or an OBB/ABB, so I'd like to know if you guys would suggest just testing the bounding object against the triangle mesh? some other method? or just get a physics library and call it a day?